choose best renderer automatically

This commit is contained in:
FunkyFr3sh 2018-05-18 16:18:34 +02:00
parent 8ba9b570fd
commit fd939bfff4
4 changed files with 53 additions and 25 deletions

View file

@ -70,15 +70,16 @@ DWORD WINAPI render_soft_main(void)
DWORD tick_start = 0;
DWORD tick_end = 0;
DWORD frame_len = 0;
int maxfps = ddraw->render.maxfps;
if(ddraw->render.maxfps < 0)
ddraw->render.maxfps = ddraw->mode.dmDisplayFrequency;
if(maxfps < 0)
maxfps = ddraw->mode.dmDisplayFrequency;
if (ddraw->render.maxfps >= 1000)
ddraw->render.maxfps = 0;
if (maxfps >= 1000)
maxfps = 0;
if(ddraw->render.maxfps > 0)
frame_len = 1000.0f / ddraw->render.maxfps;
if(maxfps > 0)
frame_len = 1000.0f / maxfps;
while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
{
@ -95,7 +96,7 @@ DWORD WINAPI render_soft_main(void)
frame_count++;
#endif
if(ddraw->render.maxfps > 0)
if(maxfps > 0)
{
tick_start = timeGetTime();
}
@ -151,7 +152,7 @@ DWORD WINAPI render_soft_main(void)
LeaveCriticalSection(&ddraw->cs);
if(ddraw->render.maxfps > 0)
if(maxfps > 0)
{
tick_end = timeGetTime();