log affinity mask

This commit is contained in:
FunkyFr3sh 2023-08-19 23:14:34 +02:00
parent eb2040a3c5
commit c0f8d4a164

View file

@ -115,18 +115,22 @@ void cfg_load()
g_ddraw->flip_limiter.tick_length = (DWORD)(flip_len + 0.5f);
}
DWORD system_affinity;
DWORD proc_affinity;
HANDLE proc = GetCurrentProcess();
if (cfg_get_bool("singlecpu", TRUE))
{
SetProcessAffinityMask(GetCurrentProcess(), 1);
SetProcessAffinityMask(proc, 1);
}
else
else if (GetProcessAffinityMask(proc, &proc_affinity, &system_affinity))
{
DWORD system_affinity;
DWORD proc_affinity;
HANDLE proc = GetCurrentProcess();
SetProcessAffinityMask(proc, system_affinity);
}
if (GetProcessAffinityMask(proc, &proc_affinity, &system_affinity))
SetProcessAffinityMask(proc, system_affinity);
if (GetProcessAffinityMask(proc, &proc_affinity, &system_affinity))
{
TRACE(" proc_affinity=%08X, system_affinity=%08X\n", proc_affinity, system_affinity);
}
/* to do: read .glslp config file instead of the shader and apply the correct settings */