From c0f8d4a16495a5efc097d64557940dbd11d8f8db Mon Sep 17 00:00:00 2001 From: FunkyFr3sh Date: Sat, 19 Aug 2023 23:14:34 +0200 Subject: [PATCH] log affinity mask --- src/config.c | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/src/config.c b/src/config.c index 5896202..ebf5c2f 100644 --- a/src/config.c +++ b/src/config.c @@ -115,18 +115,22 @@ void cfg_load() g_ddraw->flip_limiter.tick_length = (DWORD)(flip_len + 0.5f); } + DWORD system_affinity; + DWORD proc_affinity; + HANDLE proc = GetCurrentProcess(); + if (cfg_get_bool("singlecpu", TRUE)) { - SetProcessAffinityMask(GetCurrentProcess(), 1); + SetProcessAffinityMask(proc, 1); } - else + else if (GetProcessAffinityMask(proc, &proc_affinity, &system_affinity)) { - DWORD system_affinity; - DWORD proc_affinity; - HANDLE proc = GetCurrentProcess(); + SetProcessAffinityMask(proc, system_affinity); + } - if (GetProcessAffinityMask(proc, &proc_affinity, &system_affinity)) - SetProcessAffinityMask(proc, system_affinity); + if (GetProcessAffinityMask(proc, &proc_affinity, &system_affinity)) + { + TRACE(" proc_affinity=%08X, system_affinity=%08X\n", proc_affinity, system_affinity); } /* to do: read .glslp config file instead of the shader and apply the correct settings */