cnc-ddraw fork per il coccogioco
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2017-11-12 15:11:22 +01:00
include fix red alert 1 video stretching for my patch and add GDI renderer video stretching 2012-12-11 00:25:21 +01:00
lib fix red alert 1 video stretching for my patch and add GDI renderer video stretching 2012-12-11 00:25:21 +01:00
build.bat fully separate render thread to prevent slowdowns in main thread 2017-11-11 23:32:07 +01:00
clipper.c Use HeapFree to free heaps, incorrectly used std free 2010-11-16 17:32:31 +02:00
clipper.h Reworked clipper and implemented all remaining stubs 2010-10-23 20:25:51 +03:00
ddraw video stretching stuff.txt update the memory address from ra95.exe to use for screen stretching 2013-06-26 11:19:12 +02:00
ddraw.def Initial work 2010-10-10 19:41:47 +03:00
ddraw.dll configurable screenshot hotkey 2017-11-12 15:11:22 +01:00
ddraw.h Initial work 2010-10-10 19:41:47 +03:00
ddraw.rc fix red alert 1 video stretching for my patch and add GDI renderer video stretching 2012-12-11 00:25:21 +01:00
ddraw.rc.in Bump up copyright version for 2011 2011-03-24 20:29:45 +02:00
ddraw.rc.o fix red alert 1 video stretching for my patch and add GDI renderer video stretching 2012-12-11 00:25:21 +01:00
main.c configurable screenshot hotkey 2017-11-12 15:11:22 +01:00
main.h configurable screenshot hotkey 2017-11-12 15:11:22 +01:00
Makefile update the memory address from ra95.exe to use for screen stretching 2013-06-26 11:19:12 +02:00
mouse.c Improve devmode mouse handling so testing is faster 2012-08-09 14:35:28 +03:00
palette.c fully separate render thread to prevent slowdowns in main thread 2017-11-11 23:32:07 +01:00
palette.h Be more flexible with cnc-plugin, also now transparently just works without touching the ini 2011-08-22 17:40:21 +03:00
render.c replace GetTickCount with timeGetTime 2017-11-12 01:27:14 +01:00
render_dummy.c Add missing file 2011-10-18 07:06:09 +03:00
render_soft.c replace GetTickCount with timeGetTime 2017-11-12 01:27:14 +01:00
screenshot.c Prefix screenshots with game window title 2010-11-21 17:34:04 +02:00
surface.c fully separate render thread to prevent slowdowns in main thread 2017-11-11 23:32:07 +01:00
surface.h Implement GetSurfaceDesc, EnumAttachedSurfaces and Flip in IDirectDrawSurface, adds Carmageddon support to mainline 2011-06-29 23:18:42 +03:00