cocco-ddraw/src
2022-09-25 11:56:15 +02:00
..
detours sync with master 2019-08-07 12:45:40 +02:00
IAMMediaStream refactoring 2021-06-11 20:30:43 +02:00
IDirect3D refactoring 2021-06-11 20:30:43 +02:00
IDirectDraw fix function name 2022-09-21 16:37:13 +02:00
blt.c use 64byte alignement 2022-09-25 11:56:15 +02:00
config.c add option to create opengl core context 2022-09-24 01:41:18 +02:00
crc32.c add crc32 for testing 2022-09-07 02:51:42 +02:00
dd.c only reset d3d9 if not windowed already 2022-09-23 02:59:02 +02:00
ddclipper.c refactoring 2021-06-11 20:30:43 +02:00
ddpalette.c refactoring 2021-06-11 20:30:43 +02:00
ddsurface.c fix function name 2022-09-21 16:37:13 +02:00
debug.c log exceptions to cnc-ddraw.log as well 2022-09-23 23:59:25 +02:00
directinput.c only lock cursor in borderless if game window is the foreground window 2022-09-20 08:59:36 +02:00
dllmain.c #121 return empty device identifier 2021-09-02 22:22:48 +02:00
fps_limiter.c refactoring 2021-06-11 20:30:43 +02:00
hook.c #173 early hook ClipCursor for NexusTk 2022-09-23 00:26:43 +02:00
lodepng.c use lodepng for screenshots 2018-11-12 06:31:02 +01:00
mouse.c only lock cursor in borderless if game window is the foreground window 2022-09-20 08:59:36 +02:00
opengl_utils.c add option to create opengl core context 2022-09-24 01:41:18 +02:00
render_d3d9.c add option to change d3d9 adapter 2022-09-24 01:12:53 +02:00
render_gdi.c add option to lock surfaces 2022-09-17 13:46:45 +02:00
render_ogl.c remove #if 2022-09-24 01:33:26 +02:00
screenshot.c add color conversion blitters 2022-09-09 10:44:04 +02:00
utils.c remove redundant code 2022-09-23 04:14:09 +02:00
winapi_hooks.c Make sure window is not minimized while locking the cursor 2022-09-23 00:47:59 +02:00
wndproc.c use real function and not the hooked one 2022-09-21 21:24:04 +02:00