cocco-ddraw/inc
2023-10-16 03:08:29 +02:00
..
KHR use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
blt.h fix header 2023-03-24 22:45:30 +01:00
config.h clean up config.c 2023-09-23 17:48:06 +02:00
crc32.h add crc32 for testing 2022-09-07 02:51:42 +02:00
d3d9shader.h add d3d9 lanczos2 shader 2023-08-23 16:44:14 +02:00
dd.h forward all input to video window 2023-10-16 03:08:29 +02:00
ddclipper.h tweak clipper function logging 2022-10-02 14:47:46 +02:00
ddpalette.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
ddraw.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
ddsurface.h remove dont_emulate_dc setting 2023-07-31 09:17:57 +02:00
debug.h rotate log every 100MB 2023-09-14 22:12:10 +02:00
directinput.h remove dinputhook setting 2023-08-02 17:09:01 +02:00
dllmain.h fix build for newer SDK versions 2022-09-11 07:34:40 +02:00
fps_limiter.h refactoring 2021-06-11 20:30:43 +02:00
glcorearb.h use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
hook.h add new hook flag for local hooks 2023-09-26 10:41:20 +02:00
IAMMediaStream.h refactoring 2021-06-11 20:30:43 +02:00
IDirect3D.h refactoring 2021-06-11 20:30:43 +02:00
IDirectDraw.h #121 return empty device identifier 2021-09-02 22:22:48 +02:00
IDirectDrawClipper.h #177 support 2 more clipper functions - GetClipList and SetClipList - clipping not supported yet in dd_blt! 2022-09-27 13:56:36 +02:00
IDirectDrawGammaControl.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
IDirectDrawPalette.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
IDirectDrawSurface.h Revert "force "adjmouse = TRUE" when downscaling was detected" 2023-09-13 19:04:44 +02:00
lodepng.h use lodepng for screenshots 2018-11-12 06:31:02 +01:00
mouse.h only lock cursor in borderless if game window is the foreground window 2022-09-20 08:59:36 +02:00
opengl_utils.h remove duplicate shaders 2023-08-29 17:35:09 +02:00
openglshader.h fix typo 2023-09-06 23:46:50 +02:00
patch.h refactoring 2021-06-11 20:30:43 +02:00
render_d3d9.h remove bpp setting 2023-08-01 03:06:09 +02:00
render_gdi.h refactoring 2020-10-13 09:20:52 +02:00
render_ogl.h make fixpitch setting working with primary surface too 2022-09-09 12:57:05 +02:00
screenshot.h refactoring 2020-10-13 09:20:52 +02:00
utils.h replace IsIconic with custom function 2023-08-20 23:12:00 +02:00
version.h bump version 2023-09-26 07:18:41 +02:00
wglext.h #52 Possible fix for getting shaders to work on macOS 2020-10-23 03:17:03 +02:00
winapi_hooks.h add hooks to fix blurry fonts 2023-09-08 18:22:37 +02:00
wndproc.h remove old hack 2021-06-02 23:07:55 +02:00