cocco-ddraw/inc
2021-12-17 02:41:02 +01:00
..
KHR use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
config.h make cfg ini functions public 2021-09-16 02:25:22 +02:00
d3d9shader.h add bilinear palette shader for d3d9 2021-07-21 14:52:44 +02:00
dd.h #131 #125 add option to remove video memory flag 2021-12-17 02:41:02 +01:00
ddclipper.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
ddpalette.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
ddraw.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
ddsurface.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
debug.h refactoring 2021-06-11 20:30:43 +02:00
directinput.h fix cursor lock for some dinput games 2021-06-15 02:21:44 +02:00
dllmain.h #93 support SetProcessDpiAwarenessContext for newer versions of windows 2021-05-22 06:07:11 +02:00
fps_limiter.h refactoring 2021-06-11 20:30:43 +02:00
glcorearb.h use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
hook.h fix crash 2021-08-11 15:45:01 +02:00
IAMMediaStream.h refactoring 2021-06-11 20:30:43 +02:00
IDirect3D.h refactoring 2021-06-11 20:30:43 +02:00
IDirectDraw.h #121 return empty device identifier 2021-09-02 22:22:48 +02:00
IDirectDrawClipper.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
IDirectDrawGammaControl.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
IDirectDrawPalette.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
IDirectDrawSurface.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
lodepng.h use lodepng for screenshots 2018-11-12 06:31:02 +01:00
mouse.h #118 merge latest sir-tech fixes 2021-09-16 01:47:14 +02:00
opengl_utils.h refactoring 2021-06-11 20:30:43 +02:00
openglshader.h refactoring 2021-06-11 20:30:43 +02:00
patch.h refactoring 2021-06-11 20:30:43 +02:00
render_d3d9.h add bilinear palette shader for d3d9 2021-07-21 14:52:44 +02:00
render_gdi.h refactoring 2020-10-13 09:20:52 +02:00
render_ogl.h refactoring 2021-06-11 20:30:43 +02:00
scale_pattern.h Linear scaling using integer math (copied from ts-ddraw) 2018-11-17 05:54:22 +01:00
screenshot.h refactoring 2020-10-13 09:20:52 +02:00
utils.h rename upscale hack related stuff 2021-05-15 02:58:07 +02:00
wglext.h #52 Possible fix for getting shaders to work on macOS 2020-10-23 03:17:03 +02:00
winapi_hooks.h hook ShowWindow 2021-08-04 15:24:16 +02:00
wndproc.h remove old hack 2021-06-02 23:07:55 +02:00