.. |
KHR
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use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start
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2018-10-24 04:21:22 +02:00 |
config.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
d3d9shader.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
dd.h
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replace "forcefps=" with "minfps="
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2020-10-18 02:40:45 +02:00 |
ddclipper.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
ddpalette.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
ddraw.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
ddsurface.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
debug.h
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add DebugLog build config
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2020-10-13 10:15:42 +02:00 |
directinput.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
dllmain.h
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comment on ddraw passthrough
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2020-10-15 07:22:48 +02:00 |
glcorearb.h
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use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start
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2018-10-24 04:21:22 +02:00 |
hook.h
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improve hook 3/4 performance
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2020-10-19 16:37:12 +02:00 |
IDirect3D.h
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add dummy IDirect3D interface
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2020-10-14 00:42:42 +02:00 |
IDirectDraw.h
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add a few more missing functions for logging
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2020-10-16 01:03:01 +02:00 |
IDirectDrawClipper.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
IDirectDrawPalette.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
IDirectDrawSurface.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
lodepng.h
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use lodepng for screenshots
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2018-11-12 06:31:02 +01:00 |
mouse.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
opengl_utils.h
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add DebugLog build config
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2020-10-13 10:15:42 +02:00 |
openglshader.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
render_d3d9.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
render_gdi.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
render_ogl.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
scale_pattern.h
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Linear scaling using integer math (copied from ts-ddraw)
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2018-11-17 05:54:22 +01:00 |
screenshot.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
utils.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
winapi_hooks.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
wndproc.h
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refactoring
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2020-10-13 09:20:52 +02:00 |