.. |
detours
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sync with master
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2019-08-07 12:45:40 +02:00 |
IAMMediaStream
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add dummy IAMMediaStream and IMediaStream interfaces
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2020-10-22 21:30:37 +02:00 |
IDirect3D
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add dummy Direct3D 2/3/7 interfaces
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2020-10-22 18:58:56 +02:00 |
IDirectDraw
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create backbuffer for flip games
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2021-05-04 22:49:22 +02:00 |
config.c
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create backbuffer for flip games
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2021-05-04 22:49:22 +02:00 |
dd.c
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fix wndproc hook
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2021-03-03 20:30:31 +01:00 |
ddclipper.c
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export DirectDrawCreateEx
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2020-10-15 05:13:37 +02:00 |
ddpalette.c
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add some testing code for Knights and Mechants
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2021-05-04 19:45:14 +02:00 |
ddsurface.c
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Use GdiTransparentBlt temporary until own code was written
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2021-05-05 16:41:51 +02:00 |
debug.c
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create backbuffer for flip games
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2021-05-04 22:49:22 +02:00 |
directinput.c
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fix dinput hook
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2021-05-02 16:21:26 +02:00 |
dllmain.c
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create MiniDump on crash in Debug builds
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2021-01-28 07:38:03 +01:00 |
fps_limiter.c
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optional wait_for_vblank on flip
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2021-02-22 09:09:21 +01:00 |
hook.c
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fixes reshade / swiftshader / mesa3d
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2021-01-30 16:45:27 +01:00 |
lodepng.c
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use lodepng for screenshots
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2018-11-12 06:31:02 +01:00 |
mouse.c
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align
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2020-10-13 21:58:04 +02:00 |
opengl_utils.c
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adjust version numbers on shaders for core profiles
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2021-02-22 12:10:21 +01:00 |
render_d3d9.c
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Possible fix for #35 - reset d3d9 params
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2021-02-18 10:40:08 +01:00 |
render_gdi.c
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improve fps limiter for vsync and maxfps=-1
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2021-02-02 18:15:25 +01:00 |
render_ogl.c
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adjust version numbers on shaders for core profiles
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2021-02-22 12:10:21 +01:00 |
screenshot.c
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create backbuffer for flip games
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2021-05-04 22:49:22 +02:00 |
utils.c
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create backbuffer for flip games
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2021-05-04 22:49:22 +02:00 |
winapi_hooks.c
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check hwnd
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2021-04-02 00:47:10 +02:00 |
wndproc.c
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#81 use different workaround for D2 alt-key-stuck bug
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2021-03-20 06:15:53 +01:00 |