cocco-ddraw/src
2021-05-05 16:41:51 +02:00
..
detours sync with master 2019-08-07 12:45:40 +02:00
IAMMediaStream add dummy IAMMediaStream and IMediaStream interfaces 2020-10-22 21:30:37 +02:00
IDirect3D add dummy Direct3D 2/3/7 interfaces 2020-10-22 18:58:56 +02:00
IDirectDraw create backbuffer for flip games 2021-05-04 22:49:22 +02:00
config.c create backbuffer for flip games 2021-05-04 22:49:22 +02:00
dd.c fix wndproc hook 2021-03-03 20:30:31 +01:00
ddclipper.c export DirectDrawCreateEx 2020-10-15 05:13:37 +02:00
ddpalette.c add some testing code for Knights and Mechants 2021-05-04 19:45:14 +02:00
ddsurface.c Use GdiTransparentBlt temporary until own code was written 2021-05-05 16:41:51 +02:00
debug.c create backbuffer for flip games 2021-05-04 22:49:22 +02:00
directinput.c fix dinput hook 2021-05-02 16:21:26 +02:00
dllmain.c create MiniDump on crash in Debug builds 2021-01-28 07:38:03 +01:00
fps_limiter.c optional wait_for_vblank on flip 2021-02-22 09:09:21 +01:00
hook.c fixes reshade / swiftshader / mesa3d 2021-01-30 16:45:27 +01:00
lodepng.c use lodepng for screenshots 2018-11-12 06:31:02 +01:00
mouse.c align 2020-10-13 21:58:04 +02:00
opengl_utils.c adjust version numbers on shaders for core profiles 2021-02-22 12:10:21 +01:00
render_d3d9.c Possible fix for #35 - reset d3d9 params 2021-02-18 10:40:08 +01:00
render_gdi.c improve fps limiter for vsync and maxfps=-1 2021-02-02 18:15:25 +01:00
render_ogl.c adjust version numbers on shaders for core profiles 2021-02-22 12:10:21 +01:00
screenshot.c create backbuffer for flip games 2021-05-04 22:49:22 +02:00
utils.c create backbuffer for flip games 2021-05-04 22:49:22 +02:00
winapi_hooks.c check hwnd 2021-04-02 00:47:10 +02:00
wndproc.c #81 use different workaround for D2 alt-key-stuck bug 2021-03-20 06:15:53 +01:00