cocco-ddraw/src
2022-09-20 09:17:57 +02:00
..
detours sync with master 2019-08-07 12:45:40 +02:00
IAMMediaStream refactoring 2021-06-11 20:30:43 +02:00
IDirect3D refactoring 2021-06-11 20:30:43 +02:00
IDirectDraw add option to lock surfaces 2022-09-17 13:46:45 +02:00
blt.c set value outside of loop 2022-09-20 02:28:33 +02:00
config.c add preset for TA beta replay viewer 2022-09-19 14:29:34 +02:00
crc32.c add crc32 for testing 2022-09-07 02:51:42 +02:00
dd.c only lock cursor in borderless if game window is the foreground window 2022-09-20 08:59:36 +02:00
ddclipper.c refactoring 2021-06-11 20:30:43 +02:00
ddpalette.c refactoring 2021-06-11 20:30:43 +02:00
ddsurface.c add AVX memset 2022-09-20 02:27:01 +02:00
debug.c tweak wndproc hooks 2022-02-19 12:23:56 +01:00
directinput.c only lock cursor in borderless if game window is the foreground window 2022-09-20 08:59:36 +02:00
dllmain.c #121 return empty device identifier 2021-09-02 22:22:48 +02:00
fps_limiter.c refactoring 2021-06-11 20:30:43 +02:00
hook.c #118 merge latest sir-tech fixes 2021-09-16 01:47:14 +02:00
lodepng.c use lodepng for screenshots 2018-11-12 06:31:02 +01:00
mouse.c only lock cursor in borderless if game window is the foreground window 2022-09-20 08:59:36 +02:00
opengl_utils.c refactoring 2021-06-11 20:30:43 +02:00
render_d3d9.c add option to lock surfaces 2022-09-17 13:46:45 +02:00
render_gdi.c add option to lock surfaces 2022-09-17 13:46:45 +02:00
render_ogl.c add option to lock surfaces 2022-09-17 13:46:45 +02:00
screenshot.c add color conversion blitters 2022-09-09 10:44:04 +02:00
utils.c detect if AVX is supported 2022-09-19 13:13:34 +02:00
winapi_hooks.c only lock cursor in borderless if game window is the foreground window 2022-09-20 08:59:36 +02:00
wndproc.c bump version 2022-09-20 09:17:57 +02:00