cnc-ddraw fork per il coccogioco
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2011-07-09 15:20:57 +03:00
clipper.c Use HeapFree to free heaps, incorrectly used std free 2010-11-16 17:32:31 +02:00
clipper.h Reworked clipper and implemented all remaining stubs 2010-10-23 20:25:51 +03:00
ddraw.def Initial work 2010-10-10 19:41:47 +03:00
ddraw.h Initial work 2010-10-10 19:41:47 +03:00
ddraw.rc.in Bump up copyright version for 2011 2011-03-24 20:29:45 +02:00
main.c Add support for borderless mode 2011-07-09 15:20:57 +03:00
main.h Add support for borderless mode 2011-07-09 15:20:57 +03:00
Makefile Re-implement software renderer in GDI 2011-04-02 21:18:14 +03:00
mouse.c Change mouse handling so locking/unlocking feels more natural, fix click getting trough on lock, allow locking with RMB 2011-07-08 18:22:43 +03:00
palette.c Implement GetSurfaceDesc, EnumAttachedSurfaces and Flip in IDirectDrawSurface, adds Carmageddon support to mainline 2011-06-29 23:18:42 +03:00
palette.h Change palette data_rgb to external RGBQUAD array for software rendering, it was not used before 2011-04-02 21:05:14 +03:00
render.c Make both renderers flip 10 fps when the window is inactive so something is drawn 2011-07-05 21:31:00 +03:00
render_soft.c Start colors from zero index in GDI, dunno how it worked before 2011-07-05 21:46:12 +03:00
screenshot.c Prefix screenshots with game window title 2010-11-21 17:34:04 +02:00
surface.c Fix minor flipping bug that caused flickering in Carmageddon 2011-07-09 12:35:59 +03:00
surface.h Implement GetSurfaceDesc, EnumAttachedSurfaces and Flip in IDirectDrawSurface, adds Carmageddon support to mainline 2011-06-29 23:18:42 +03:00