cocco-ddraw/inc
2020-10-23 03:17:03 +02:00
..
KHR use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
config.h refactoring 2020-10-13 09:20:52 +02:00
d3d9shader.h refactoring 2020-10-13 09:20:52 +02:00
dd.h add hidden option for linear filtering on direct3d 9 (16bpp games only) 2020-10-21 17:14:40 +02:00
ddclipper.h refactoring 2020-10-13 09:20:52 +02:00
ddpalette.h refactoring 2020-10-13 09:20:52 +02:00
ddraw.h refactoring 2020-10-13 09:20:52 +02:00
ddsurface.h refactoring 2020-10-13 09:20:52 +02:00
debug.h add DebugLog build config 2020-10-13 10:15:42 +02:00
directinput.h refactoring 2020-10-13 09:20:52 +02:00
dllmain.h comment on ddraw passthrough 2020-10-15 07:22:48 +02:00
glcorearb.h use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
hook.h more hook 3/4 performance improvements 2020-10-20 05:59:41 +02:00
IAMMediaStream.h add dummy IAMMediaStream and IMediaStream interfaces 2020-10-22 21:30:37 +02:00
IDirect3D.h add dummy Direct3D 2/3/7 interfaces 2020-10-22 18:58:56 +02:00
IDirectDraw.h add a few more missing functions for logging 2020-10-16 01:03:01 +02:00
IDirectDrawClipper.h refactoring 2020-10-13 09:20:52 +02:00
IDirectDrawPalette.h refactoring 2020-10-13 09:20:52 +02:00
IDirectDrawSurface.h refactoring 2020-10-13 09:20:52 +02:00
lodepng.h use lodepng for screenshots 2018-11-12 06:31:02 +01:00
mouse.h refactoring 2020-10-13 09:20:52 +02:00
opengl_utils.h #52 Possible fix for getting shaders to work on macOS 2020-10-23 03:17:03 +02:00
openglshader.h refactoring 2020-10-13 09:20:52 +02:00
render_d3d9.h refactoring 2020-10-13 09:20:52 +02:00
render_gdi.h refactoring 2020-10-13 09:20:52 +02:00
render_ogl.h refactoring 2020-10-13 09:20:52 +02:00
scale_pattern.h Linear scaling using integer math (copied from ts-ddraw) 2018-11-17 05:54:22 +01:00
screenshot.h refactoring 2020-10-13 09:20:52 +02:00
utils.h refactoring 2020-10-13 09:20:52 +02:00
wglext.h #52 Possible fix for getting shaders to work on macOS 2020-10-23 03:17:03 +02:00
winapi_hooks.h refactoring 2020-10-13 09:20:52 +02:00
wndproc.h refactoring 2020-10-13 09:20:52 +02:00