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KHR
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use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start
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2018-10-24 04:21:22 +02:00 |
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config.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
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d3d9shader.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
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dd.h
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make old windows xp workaround optional
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2021-05-08 23:42:29 +02:00 |
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ddclipper.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
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ddpalette.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
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ddraw.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
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ddsurface.h
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make old windows xp workaround optional
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2021-05-08 23:42:29 +02:00 |
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debug.h
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add debug logging for window messages
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2021-02-18 05:00:35 +01:00 |
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directinput.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
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dllmain.h
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make old windows xp workaround optional
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2021-05-08 23:42:29 +02:00 |
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fps_limiter.h
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optional wait_for_vblank on flip
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2021-02-22 09:09:21 +01:00 |
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glcorearb.h
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use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start
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2018-10-24 04:21:22 +02:00 |
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hook.h
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more hook 3/4 performance improvements
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2020-10-20 05:59:41 +02:00 |
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IAMMediaStream.h
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add dummy IAMMediaStream and IMediaStream interfaces
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2020-10-22 21:30:37 +02:00 |
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IDirect3D.h
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add dummy Direct3D 2/3/7 interfaces
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2020-10-22 18:58:56 +02:00 |
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IDirectDraw.h
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add a few more missing functions for logging
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2020-10-16 01:03:01 +02:00 |
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IDirectDrawClipper.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
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IDirectDrawGammaControl.h
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add dummy IDirectDrawGammaControl
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2021-01-09 19:51:26 +01:00 |
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IDirectDrawPalette.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
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IDirectDrawSurface.h
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make old windows xp workaround optional
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2021-05-08 23:42:29 +02:00 |
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lodepng.h
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use lodepng for screenshots
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2018-11-12 06:31:02 +01:00 |
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mouse.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
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opengl_utils.h
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adjust version numbers on shaders for core profiles
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2021-02-22 12:10:21 +01:00 |
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openglshader.h
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#52 fixes macOS OpenGL core profile
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2020-10-23 17:56:24 +02:00 |
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render_d3d9.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
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render_gdi.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
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render_ogl.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
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scale_pattern.h
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Linear scaling using integer math (copied from ts-ddraw)
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2018-11-17 05:54:22 +01:00 |
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screenshot.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
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utils.h
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re-enable maximize button
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2021-02-18 07:10:15 +01:00 |
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wglext.h
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#52 Possible fix for getting shaders to work on macOS
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2020-10-23 03:17:03 +02:00 |
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winapi_hooks.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
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wndproc.h
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use WM_APP instead of WM_USER
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2021-01-08 20:56:42 +01:00 |