cocco-ddraw/src
2020-10-23 15:40:13 +02:00
..
detours sync with master 2019-08-07 12:45:40 +02:00
IAMMediaStream add dummy IAMMediaStream and IMediaStream interfaces 2020-10-22 21:30:37 +02:00
IDirect3D add dummy Direct3D 2/3/7 interfaces 2020-10-22 18:58:56 +02:00
IDirectDraw fix debug string 2020-10-22 22:21:10 +02:00
config.c add some more presets 2020-10-22 22:20:19 +02:00
dd.c #51 support GetDisplayMode 2020-10-20 16:38:51 +02:00
ddclipper.c export DirectDrawCreateEx 2020-10-15 05:13:37 +02:00
ddpalette.c export DirectDrawCreateEx 2020-10-15 05:13:37 +02:00
ddsurface.c fix debug strings 2020-10-22 22:37:57 +02:00
debug.c add fflush 2020-10-13 23:54:06 +02:00
directinput.c more hook 3/4 performance improvements 2020-10-20 05:59:41 +02:00
dllmain.c fix DirectDrawEnumerateExA 2020-10-17 04:52:31 +02:00
hook.c more hook 3/4 performance improvements 2020-10-20 05:59:41 +02:00
lodepng.c use lodepng for screenshots 2018-11-12 06:31:02 +01:00
mouse.c align 2020-10-13 21:58:04 +02:00
opengl_utils.c #52 Possible fix for getting shaders to work on macOS 2020-10-23 03:17:03 +02:00
render_d3d9.c add hidden option for linear filtering on direct3d 9 (16bpp games only) 2020-10-21 17:14:40 +02:00
render_gdi.c replace "forcefps=" with "minfps=" 2020-10-18 02:40:45 +02:00
render_ogl.c always clear on wine 2020-10-23 15:40:13 +02:00
screenshot.c align 2020-10-13 21:58:04 +02:00
utils.c add a new .ini setting for child window handling (currently only used for tm2) 2020-10-21 16:02:00 +02:00
winapi_hooks.c align 2020-10-13 21:58:04 +02:00
wndproc.c filter WM_NCACTIVATE with noactivateapp=true 2020-10-14 10:58:59 +02:00