cocco-ddraw/inc
2023-12-14 23:01:56 +01:00
..
KHR use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
blt.h fix header 2023-03-24 22:45:30 +01:00
config.h add support for alt+enter in fullscreen upscaled mode 2023-11-14 17:16:23 +01:00
crc32.h add crc32 for testing 2022-09-07 02:51:42 +02:00
d3d9shader.h add d3d9 lanczos2 shader 2023-08-23 16:44:14 +02:00
dd.h move is_wine bool to g_config 2023-11-04 03:20:30 +01:00
ddclipper.h tweak clipper function logging 2022-10-02 14:47:46 +02:00
ddpalette.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
ddraw.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
ddsurface.h remove dont_emulate_dc setting 2023-07-31 09:17:57 +02:00
debug.h rotate log every 100MB 2023-09-14 22:12:10 +02:00
directinput.h remove dinputhook setting 2023-08-02 17:09:01 +02:00
dllmain.h fix build for newer SDK versions 2022-09-11 07:34:40 +02:00
fps_limiter.h refactoring 2021-06-11 20:30:43 +02:00
glcorearb.h use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
hook.h improve IAT hook performance 2023-10-23 12:16:44 +02:00
IAMMediaStream.h refactoring 2021-06-11 20:30:43 +02:00
IDirect3D.h refactoring 2021-06-11 20:30:43 +02:00
IDirectDraw.h #121 return empty device identifier 2021-09-02 22:22:48 +02:00
IDirectDrawClipper.h #177 support 2 more clipper functions - GetClipList and SetClipList - clipping not supported yet in dd_blt! 2022-09-27 13:56:36 +02:00
IDirectDrawGammaControl.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
IDirectDrawPalette.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
IDirectDrawSurface.h #269 add workaround for Quest for Glory 5 movies 2023-12-12 00:39:25 +01:00
ini.h add new .ini function ini_section_exists 2023-11-04 03:14:32 +01:00
lodepng.h use lodepng for screenshots 2018-11-12 06:31:02 +01:00
mouse.h only lock cursor in borderless if game window is the foreground window 2022-09-20 08:59:36 +02:00
opengl_utils.h remove duplicate shaders 2023-08-29 17:35:09 +02:00
openglshader.h fix typo 2023-09-06 23:46:50 +02:00
patch.h refactoring 2021-06-11 20:30:43 +02:00
render_d3d9.h remove bpp setting 2023-08-01 03:06:09 +02:00
render_gdi.h refactoring 2020-10-13 09:20:52 +02:00
render_ogl.h make fixpitch setting working with primary surface too 2022-09-09 12:57:05 +02:00
screenshot.h refactoring 2020-10-13 09:20:52 +02:00
utils.h use different function to enumarte modules for mingw build 2023-10-23 08:20:25 +02:00
version.h Revert "#270 always clear entire screen" 2023-12-14 23:01:56 +01:00
wglext.h #52 Possible fix for getting shaders to work on macOS 2020-10-23 03:17:03 +02:00
winapi_hooks.h #251 hook GetMessage for Enemy Infestation 2023-10-07 09:03:11 +02:00
wndproc.h add new window message to toggle fullscreen/maximize 2023-10-18 05:22:06 +02:00