cocco-ddraw/inc
2018-11-12 00:39:47 +01:00
..
KHR use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
clipper.h add visual studio project files 2018-05-06 10:52:06 +02:00
d3d9shader.h separate d3d9 and opengl shaders into 2 headers 2018-10-06 12:24:43 +02:00
ddraw.h compile resources again + cleanup 2017-11-16 19:19:17 +01:00
debug.h remove duplicate debug code 2018-10-02 11:38:38 +02:00
glcorearb.h use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
main.h make maxgameticks working via surface unlock for atomic bomberman 2018-11-09 20:39:45 +01:00
opengl.h remove duplicate code 2018-10-24 06:27:42 +02:00
openglshader.h separate d3d9 and opengl shaders into 2 headers 2018-10-06 12:24:43 +02:00
palette.h add Dungeon Keeper preset + required hack 2018-10-30 21:48:01 +01:00
png.h compile resources again + cleanup 2017-11-16 19:19:17 +01:00
pngconf.h compile resources again + cleanup 2017-11-16 19:19:17 +01:00
render_d3d9.h use fancy macros 2018-11-12 00:39:47 +01:00
surface.h partial support for DDBLTFAST_SRCCOLORKEY 2018-10-26 08:33:09 +02:00
zconf.h compile resources again + cleanup 2017-11-16 19:19:17 +01:00
zlib.h compile resources again + cleanup 2017-11-16 19:19:17 +01:00