|
clipper.h
|
add visual studio project files
|
2018-05-06 10:52:06 +02:00 |
|
ddraw.h
|
compile resources again + cleanup
|
2017-11-16 19:19:17 +01:00 |
|
debug.h
|
add visual studio project files
|
2018-05-06 10:52:06 +02:00 |
|
glext.h
|
add visual studio project files
|
2018-05-06 10:52:06 +02:00 |
|
main.h
|
use PFNGLACTIVETEXTUREPROC for glActiveTexture
|
2018-05-20 01:11:37 +02:00 |
|
opengl.h
|
avoid deprecated functions if possible
|
2018-05-20 06:27:53 +02:00 |
|
palette.h
|
compile resources again + cleanup
|
2017-11-16 19:19:17 +01:00 |
|
paletteshader.h
|
remove redundant stuff from render loop
|
2018-05-23 01:11:40 +02:00 |
|
png.h
|
compile resources again + cleanup
|
2017-11-16 19:19:17 +01:00 |
|
pngconf.h
|
compile resources again + cleanup
|
2017-11-16 19:19:17 +01:00 |
|
surface.h
|
compile resources again + cleanup
|
2017-11-16 19:19:17 +01:00 |
|
zconf.h
|
compile resources again + cleanup
|
2017-11-16 19:19:17 +01:00 |
|
zlib.h
|
compile resources again + cleanup
|
2017-11-16 19:19:17 +01:00 |