cocco-ddraw/inc
2018-11-30 05:18:44 +01:00
..
KHR use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
clipper.h add visual studio project files 2018-05-06 10:52:06 +02:00
d3d9shader.h separate d3d9 and opengl shaders into 2 headers 2018-10-06 12:24:43 +02:00
ddraw.h compile resources again + cleanup 2017-11-16 19:19:17 +01:00
debug.h remove duplicate debug code 2018-10-02 11:38:38 +02:00
glcorearb.h use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
lodepng.h use lodepng for screenshots 2018-11-12 06:31:02 +01:00
main.h adjust gdi renderer for accurateTimers 2018-11-30 05:18:44 +01:00
opengl.h add workaround for TS/YR stretching - don't stretch the menus 2018-11-16 06:37:11 +01:00
openglshader.h experimental 16bit color support (Dune 2000) 2018-11-14 05:35:59 +01:00
palette.h add Dungeon Keeper preset + required hack 2018-10-30 21:48:01 +01:00
render_d3d9.h use fancy macros 2018-11-12 00:39:47 +01:00
scale_pattern.h Linear scaling using integer math (copied from ts-ddraw) 2018-11-17 05:54:22 +01:00
surface.h save last flip tick to force redraw in case the game switches between blt and flip 2018-11-19 08:36:18 +01:00