.. |
clipper.h
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add visual studio project files
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2018-05-06 10:52:06 +02:00 |
d3d9renderer.h
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add a header file for d3d9 renderer
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2018-10-15 00:57:05 +02:00 |
d3d9shader.h
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separate d3d9 and opengl shaders into 2 headers
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2018-10-06 12:24:43 +02:00 |
ddraw.h
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compile resources again + cleanup
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2017-11-16 19:19:17 +01:00 |
debug.h
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remove duplicate debug code
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2018-10-02 11:38:38 +02:00 |
glext.h
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add visual studio project files
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2018-05-06 10:52:06 +02:00 |
main.h
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add a header file for d3d9 renderer
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2018-10-15 00:57:05 +02:00 |
opengl.h
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switch to gdi on failure
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2018-09-30 01:02:48 +02:00 |
openglshader.h
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separate d3d9 and opengl shaders into 2 headers
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2018-10-06 12:24:43 +02:00 |
palette.h
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compile resources again + cleanup
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2017-11-16 19:19:17 +01:00 |
png.h
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compile resources again + cleanup
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2017-11-16 19:19:17 +01:00 |
pngconf.h
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compile resources again + cleanup
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2017-11-16 19:19:17 +01:00 |
surface.h
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show opengl unavailable warning
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2018-06-22 04:27:34 +02:00 |
zconf.h
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compile resources again + cleanup
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2017-11-16 19:19:17 +01:00 |
zlib.h
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compile resources again + cleanup
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2017-11-16 19:19:17 +01:00 |