cnc-ddraw fork per il coccogioco
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2011-07-01 10:55:10 +03:00
clipper.c Use HeapFree to free heaps, incorrectly used std free 2010-11-16 17:32:31 +02:00
clipper.h Reworked clipper and implemented all remaining stubs 2010-10-23 20:25:51 +03:00
ddraw.def Initial work 2010-10-10 19:41:47 +03:00
ddraw.h Initial work 2010-10-10 19:41:47 +03:00
ddraw.rc.in Bump up copyright version for 2011 2011-03-24 20:29:45 +02:00
main.c Going towards TS support in mainline 2011-07-01 10:55:10 +03:00
main.h Use a semaphore object to synchronize rendering thread with the game 2011-06-29 22:47:29 +03:00
Makefile Re-implement software renderer in GDI 2011-04-02 21:18:14 +03:00
mouse.c Use cursorclip to center the cursor when locking 2011-04-02 21:49:15 +03:00
palette.c Implement GetSurfaceDesc, EnumAttachedSurfaces and Flip in IDirectDrawSurface, adds Carmageddon support to mainline 2011-06-29 23:18:42 +03:00
palette.h Change palette data_rgb to external RGBQUAD array for software rendering, it was not used before 2011-04-02 21:05:14 +03:00
render.c Use a semaphore object to synchronize rendering thread with the game 2011-06-29 22:47:29 +03:00
render_soft.c Going towards TS support in mainline 2011-07-01 10:55:10 +03:00
screenshot.c Prefix screenshots with game window title 2010-11-21 17:34:04 +02:00
surface.c Going towards TS support in mainline 2011-07-01 10:55:10 +03:00
surface.h Implement GetSurfaceDesc, EnumAttachedSurfaces and Flip in IDirectDrawSurface, adds Carmageddon support to mainline 2011-06-29 23:18:42 +03:00