cocco-ddraw/src
2021-01-15 01:03:01 +01:00
..
detours sync with master 2019-08-07 12:45:40 +02:00
IAMMediaStream add dummy IAMMediaStream and IMediaStream interfaces 2020-10-22 21:30:37 +02:00
IDirect3D add dummy Direct3D 2/3/7 interfaces 2020-10-22 18:58:56 +02:00
IDirectDraw add dummy IDirectDrawGammaControl 2021-01-09 19:51:26 +01:00
config.c add Stronghold Crusader HD preset 2020-10-23 18:06:35 +02:00
dd.c #51 support GetDisplayMode 2020-10-20 16:38:51 +02:00
ddclipper.c export DirectDrawCreateEx 2020-10-15 05:13:37 +02:00
ddpalette.c export DirectDrawCreateEx 2020-10-15 05:13:37 +02:00
ddsurface.c add dummy IDirectDrawGammaControl 2021-01-09 19:51:26 +01:00
debug.c add fflush 2020-10-13 23:54:06 +02:00
directinput.c more hook 3/4 performance improvements 2020-10-20 05:59:41 +02:00
dllmain.c fix DirectDrawEnumerateExA 2020-10-17 04:52:31 +02:00
hook.c more hook 3/4 performance improvements 2020-10-20 05:59:41 +02:00
lodepng.c use lodepng for screenshots 2018-11-12 06:31:02 +01:00
mouse.c align 2020-10-13 21:58:04 +02:00
opengl_utils.c #52 fixes macOS OpenGL core profile 2020-10-23 17:56:24 +02:00
render_d3d9.c add hidden option for linear filtering on direct3d 9 (16bpp games only) 2020-10-21 17:14:40 +02:00
render_gdi.c #61 Fixes software rendering warning message on games that change their resolution 2020-11-05 23:07:16 +01:00
render_ogl.c Revert "shader test" 2020-10-28 22:50:33 +01:00
screenshot.c align 2020-10-13 21:58:04 +02:00
utils.c rounding ratio for better results 2020-10-24 12:12:22 +02:00
winapi_hooks.c fixes SetCursorPos hook with adjmouse enabled 2020-11-05 22:45:40 +01:00
wndproc.c makes adjmouse working with devmode=true as well 2021-01-15 01:03:01 +01:00