cocco-ddraw/inc
2018-10-24 04:21:22 +02:00
..
KHR use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
clipper.h add visual studio project files 2018-05-06 10:52:06 +02:00
d3d9shader.h separate d3d9 and opengl shaders into 2 headers 2018-10-06 12:24:43 +02:00
ddraw.h compile resources again + cleanup 2017-11-16 19:19:17 +01:00
debug.h remove duplicate debug code 2018-10-02 11:38:38 +02:00
glcorearb.h use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
main.h add a header file for d3d9 renderer 2018-10-15 00:57:05 +02:00
opengl.h use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
openglshader.h separate d3d9 and opengl shaders into 2 headers 2018-10-06 12:24:43 +02:00
palette.h compile resources again + cleanup 2017-11-16 19:19:17 +01:00
png.h compile resources again + cleanup 2017-11-16 19:19:17 +01:00
pngconf.h compile resources again + cleanup 2017-11-16 19:19:17 +01:00
render_d3d9.h make sure d3ddev is not null 2018-10-15 03:31:57 +02:00
surface.h show opengl unavailable warning 2018-06-22 04:27:34 +02:00
zconf.h compile resources again + cleanup 2017-11-16 19:19:17 +01:00
zlib.h compile resources again + cleanup 2017-11-16 19:19:17 +01:00