include
|
fix red alert 1 video stretching for my patch and add GDI renderer video stretching
|
2012-12-11 00:25:21 +01:00 |
lib
|
fix red alert 1 video stretching for my patch and add GDI renderer video stretching
|
2012-12-11 00:25:21 +01:00 |
build.bat
|
fully separate render thread to prevent slowdowns in main thread
|
2017-11-11 23:32:07 +01:00 |
clipper.c
|
Use HeapFree to free heaps, incorrectly used std free
|
2010-11-16 17:32:31 +02:00 |
clipper.h
|
Reworked clipper and implemented all remaining stubs
|
2010-10-23 20:25:51 +03:00 |
ddraw video stretching stuff.txt
|
update the memory address from ra95.exe to use for screen stretching
|
2013-06-26 11:19:12 +02:00 |
ddraw.def
|
add dummy DirectDrawEnumerateA, seems to be needed for some games
|
2017-11-14 20:13:55 +01:00 |
ddraw.dll
|
double click maximize
|
2017-11-15 05:31:08 +01:00 |
ddraw.h
|
Initial work
|
2010-10-10 19:41:47 +03:00 |
ddraw.rc
|
fix red alert 1 video stretching for my patch and add GDI renderer video stretching
|
2012-12-11 00:25:21 +01:00 |
ddraw.rc.in
|
Bump up copyright version for 2011
|
2011-03-24 20:29:45 +02:00 |
ddraw.rc.o
|
fix red alert 1 video stretching for my patch and add GDI renderer video stretching
|
2012-12-11 00:25:21 +01:00 |
main.c
|
double click maximize
|
2017-11-15 05:31:08 +01:00 |
main.h
|
set timeBeignPeriod in DllMain - Add SetProcessPriorityBoost
|
2017-11-13 13:50:54 +01:00 |
Makefile
|
update the memory address from ra95.exe to use for screen stretching
|
2013-06-26 11:19:12 +02:00 |
mouse.c
|
Improve devmode mouse handling so testing is faster
|
2012-08-09 14:35:28 +03:00 |
palette.c
|
fully separate render thread to prevent slowdowns in main thread
|
2017-11-11 23:32:07 +01:00 |
palette.h
|
Be more flexible with cnc-plugin, also now transparently just works without touching the ini
|
2011-08-22 17:40:21 +03:00 |
render.c
|
replace tabs with spaces
|
2017-11-14 05:02:34 +01:00 |
render_dummy.c
|
Add missing file
|
2011-10-18 07:06:09 +03:00 |
render_soft.c
|
add dummy DirectDrawEnumerateA, seems to be needed for some games
|
2017-11-14 20:13:55 +01:00 |
screenshot.c
|
Prefix screenshots with game window title
|
2010-11-21 17:34:04 +02:00 |
surface.c
|
use THREAD_PRIORITY_BELOW_NORMAL in render thread to prevent slowdowns
|
2017-11-12 20:48:28 +01:00 |
surface.h
|
Implement GetSurfaceDesc, EnumAttachedSurfaces and Flip in IDirectDrawSurface, adds Carmageddon support to mainline
|
2011-06-29 23:18:42 +03:00 |