.. |
detours
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sync with master
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2019-08-07 12:45:40 +02:00 |
IAMMediaStream
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refactoring
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2021-06-11 20:30:43 +02:00 |
IDirect3D
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refactoring
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2021-06-11 20:30:43 +02:00 |
IDirectDraw
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don't allocate ddraw struct
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2024-03-22 22:27:00 +01:00 |
blt.c
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fix screenshots for EV Nova
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2023-03-24 22:22:35 +01:00 |
config.c
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don't force devmode on for infantry (keep it for zone list only)
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2024-03-28 17:48:31 +01:00 |
crc32.c
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add crc32 for testing
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2022-09-07 02:51:42 +02:00 |
dd.c
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don't force devmode on for infantry (keep it for zone list only)
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2024-03-28 17:48:31 +01:00 |
ddclipper.c
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#209 support clipper from hwnd for New Robinson
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2023-03-06 01:40:47 +01:00 |
ddpalette.c
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don't allocate ddraw struct
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2024-03-22 22:27:00 +01:00 |
ddsurface.c
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don't allocate ddraw struct
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2024-03-22 22:27:00 +01:00 |
debug.c
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don't allocate ddraw struct
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2024-03-22 22:27:00 +01:00 |
directinput.c
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don't allocate ddraw struct
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2024-03-22 22:27:00 +01:00 |
dllmain.c
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#295 add workaround for Win11 steam RA2 crash
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2024-03-11 17:48:27 +01:00 |
fps_limiter.c
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don't allocate ddraw struct
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2024-03-22 22:27:00 +01:00 |
hook.c
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hook GetKeyState and GetAsyncKeyState for infantry
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2024-03-20 05:35:36 +01:00 |
ini.c
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add new .ini function ini_section_exists
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2023-11-04 03:14:32 +01:00 |
lodepng.c
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use lodepng for screenshots
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2018-11-12 06:31:02 +01:00 |
mouse.c
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don't allocate ddraw struct
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2024-03-22 22:27:00 +01:00 |
opengl_utils.c
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#295 add workaround for Win11 steam RA2 crash
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2024-03-11 17:48:27 +01:00 |
render_d3d9.c
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fix build on linux
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2024-03-28 23:11:18 +01:00 |
render_gdi.c
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don't allocate ddraw struct
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2024-03-22 22:27:00 +01:00 |
render_ogl.c
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don't allocate ddraw struct
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2024-03-22 22:27:00 +01:00 |
screenshot.c
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don't allocate ddraw struct
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2024-03-22 22:27:00 +01:00 |
utils.c
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fix for last commit
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2024-03-25 02:50:55 +01:00 |
winapi_hooks.c
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don't allocate ddraw struct
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2024-03-22 22:27:00 +01:00 |
wndproc.c
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don't allocate ddraw struct
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2024-03-22 22:27:00 +01:00 |