cocco-ddraw/inc
2021-06-06 19:03:38 +02:00
..
KHR use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
config.h refactoring 2020-10-13 09:20:52 +02:00
d3d9shader.h refactoring 2020-10-13 09:20:52 +02:00
dd.h remove old hack 2021-06-02 23:07:55 +02:00
ddclipper.h refactoring 2020-10-13 09:20:52 +02:00
ddpalette.h refactoring 2020-10-13 09:20:52 +02:00
ddraw.h refactoring 2020-10-13 09:20:52 +02:00
ddsurface.h force redraw on ReleaseDC 2021-05-30 20:43:27 +02:00
debug.h add debug logging for window messages 2021-02-18 05:00:35 +01:00
directinput.h hook all dinput function 2021-05-23 14:55:36 +02:00
dllmain.h #93 support SetProcessDpiAwarenessContext for newer versions of windows 2021-05-22 06:07:11 +02:00
fps_limiter.h optional wait_for_vblank on flip 2021-02-22 09:09:21 +01:00
glcorearb.h use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
hook.h hook SetWindowsHookExA 2021-06-06 19:03:38 +02:00
IAMMediaStream.h add dummy IAMMediaStream and IMediaStream interfaces 2020-10-22 21:30:37 +02:00
IDirect3D.h add dummy Direct3D 2/3/7 interfaces 2020-10-22 18:58:56 +02:00
IDirectDraw.h add a few more missing functions for logging 2020-10-16 01:03:01 +02:00
IDirectDrawClipper.h refactoring 2020-10-13 09:20:52 +02:00
IDirectDrawGammaControl.h add dummy IDirectDrawGammaControl 2021-01-09 19:51:26 +01:00
IDirectDrawPalette.h fix rgb palette 2021-05-22 12:23:25 +02:00
IDirectDrawSurface.h support GetDDInterface 2021-05-29 20:51:19 +02:00
lodepng.h use lodepng for screenshots 2018-11-12 06:31:02 +01:00
mouse.h refactoring 2020-10-13 09:20:52 +02:00
opengl_utils.h adjust version numbers on shaders for core profiles 2021-02-22 12:10:21 +01:00
openglshader.h #52 fixes macOS OpenGL core profile 2020-10-23 17:56:24 +02:00
patch.h add patch.h for testing 2021-06-01 17:35:00 +02:00
render_d3d9.h refactoring 2020-10-13 09:20:52 +02:00
render_gdi.h refactoring 2020-10-13 09:20:52 +02:00
render_ogl.h #92 allow shader upscale with vhack=true 2021-05-15 02:36:05 +02:00
scale_pattern.h Linear scaling using integer math (copied from ts-ddraw) 2018-11-17 05:54:22 +01:00
screenshot.h refactoring 2020-10-13 09:20:52 +02:00
utils.h rename upscale hack related stuff 2021-05-15 02:58:07 +02:00
wglext.h #52 Possible fix for getting shaders to work on macOS 2020-10-23 03:17:03 +02:00
winapi_hooks.h hook SetWindowsHookExA 2021-06-06 19:03:38 +02:00
wndproc.h remove old hack 2021-06-02 23:07:55 +02:00