.. |
KHR
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use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start
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2018-10-24 04:21:22 +02:00 |
blt.h
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add AVX memset
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2022-09-20 02:27:01 +02:00 |
config.h
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specify full path to ddraw.ini in case of bad working dir
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2022-09-08 04:20:51 +02:00 |
crc32.h
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add crc32 for testing
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2022-09-07 02:51:42 +02:00 |
d3d9shader.h
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add bilinear palette shader for d3d9
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2021-07-21 14:52:44 +02:00 |
dd.h
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remove bool and make guard lines adjustable
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2022-09-29 21:52:07 +02:00 |
ddclipper.h
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tweak clipper function logging
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2022-10-02 14:47:46 +02:00 |
ddpalette.h
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use older version of structs by default and cast to newer ones if needed
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2021-06-14 09:57:26 +02:00 |
ddraw.h
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use older version of structs by default and cast to newer ones if needed
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2021-06-14 09:57:26 +02:00 |
ddsurface.h
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add (commented out) clipper support to dds_blt
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2022-09-27 15:28:57 +02:00 |
debug.h
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add some more debug logging
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2022-09-30 14:27:41 +02:00 |
directinput.h
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fix cursor lock for some dinput games
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2021-06-15 02:21:44 +02:00 |
dllmain.h
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fix build for newer SDK versions
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2022-09-11 07:34:40 +02:00 |
fps_limiter.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
glcorearb.h
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use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start
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2018-10-24 04:21:22 +02:00 |
hook.h
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hook SetDIBitsToDevice
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2022-10-03 12:19:15 +02:00 |
IAMMediaStream.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
IDirect3D.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
IDirectDraw.h
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#121 return empty device identifier
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2021-09-02 22:22:48 +02:00 |
IDirectDrawClipper.h
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#177 support 2 more clipper functions - GetClipList and SetClipList - clipping not supported yet in dd_blt!
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2022-09-27 13:56:36 +02:00 |
IDirectDrawGammaControl.h
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use older version of structs by default and cast to newer ones if needed
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2021-06-14 09:57:26 +02:00 |
IDirectDrawPalette.h
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use older version of structs by default and cast to newer ones if needed
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2021-06-14 09:57:26 +02:00 |
IDirectDrawSurface.h
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add option to lock surfaces
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2022-09-17 13:46:45 +02:00 |
lodepng.h
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use lodepng for screenshots
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2018-11-12 06:31:02 +01:00 |
mouse.h
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only lock cursor in borderless if game window is the foreground window
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2022-09-20 08:59:36 +02:00 |
opengl_utils.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
openglshader.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
patch.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
render_d3d9.h
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try to avoid d3d9_release to workaround nvidia bug
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2022-09-23 02:17:33 +02:00 |
render_gdi.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
render_ogl.h
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make fixpitch setting working with primary surface too
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2022-09-09 12:57:05 +02:00 |
screenshot.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
utils.h
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detect if AVX is supported
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2022-09-19 13:13:34 +02:00 |
wglext.h
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#52 Possible fix for getting shaders to work on macOS
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2020-10-23 03:17:03 +02:00 |
winapi_hooks.h
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hook SetDIBitsToDevice
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2022-10-03 12:19:15 +02:00 |
wndproc.h
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remove old hack
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2021-06-02 23:07:55 +02:00 |