cocco-ddraw/inc
2022-10-03 12:19:15 +02:00
..
KHR use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
blt.h add AVX memset 2022-09-20 02:27:01 +02:00
config.h specify full path to ddraw.ini in case of bad working dir 2022-09-08 04:20:51 +02:00
crc32.h add crc32 for testing 2022-09-07 02:51:42 +02:00
d3d9shader.h add bilinear palette shader for d3d9 2021-07-21 14:52:44 +02:00
dd.h remove bool and make guard lines adjustable 2022-09-29 21:52:07 +02:00
ddclipper.h tweak clipper function logging 2022-10-02 14:47:46 +02:00
ddpalette.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
ddraw.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
ddsurface.h add (commented out) clipper support to dds_blt 2022-09-27 15:28:57 +02:00
debug.h add some more debug logging 2022-09-30 14:27:41 +02:00
directinput.h fix cursor lock for some dinput games 2021-06-15 02:21:44 +02:00
dllmain.h fix build for newer SDK versions 2022-09-11 07:34:40 +02:00
fps_limiter.h refactoring 2021-06-11 20:30:43 +02:00
glcorearb.h use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
hook.h hook SetDIBitsToDevice 2022-10-03 12:19:15 +02:00
IAMMediaStream.h refactoring 2021-06-11 20:30:43 +02:00
IDirect3D.h refactoring 2021-06-11 20:30:43 +02:00
IDirectDraw.h #121 return empty device identifier 2021-09-02 22:22:48 +02:00
IDirectDrawClipper.h #177 support 2 more clipper functions - GetClipList and SetClipList - clipping not supported yet in dd_blt! 2022-09-27 13:56:36 +02:00
IDirectDrawGammaControl.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
IDirectDrawPalette.h use older version of structs by default and cast to newer ones if needed 2021-06-14 09:57:26 +02:00
IDirectDrawSurface.h add option to lock surfaces 2022-09-17 13:46:45 +02:00
lodepng.h use lodepng for screenshots 2018-11-12 06:31:02 +01:00
mouse.h only lock cursor in borderless if game window is the foreground window 2022-09-20 08:59:36 +02:00
opengl_utils.h refactoring 2021-06-11 20:30:43 +02:00
openglshader.h refactoring 2021-06-11 20:30:43 +02:00
patch.h refactoring 2021-06-11 20:30:43 +02:00
render_d3d9.h try to avoid d3d9_release to workaround nvidia bug 2022-09-23 02:17:33 +02:00
render_gdi.h refactoring 2020-10-13 09:20:52 +02:00
render_ogl.h make fixpitch setting working with primary surface too 2022-09-09 12:57:05 +02:00
screenshot.h refactoring 2020-10-13 09:20:52 +02:00
utils.h detect if AVX is supported 2022-09-19 13:13:34 +02:00
wglext.h #52 Possible fix for getting shaders to work on macOS 2020-10-23 03:17:03 +02:00
winapi_hooks.h hook SetDIBitsToDevice 2022-10-03 12:19:15 +02:00
wndproc.h remove old hack 2021-06-02 23:07:55 +02:00