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KHR
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use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start
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2018-10-24 04:21:22 +02:00 |
config.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
d3d9shader.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
dd.h
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#100 tweak old 640x480 hack for cnc1 and ra1
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2021-06-21 01:45:52 +02:00 |
ddclipper.h
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use older version of structs by default and cast to newer ones if needed
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2021-06-14 09:57:26 +02:00 |
ddpalette.h
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use older version of structs by default and cast to newer ones if needed
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2021-06-14 09:57:26 +02:00 |
ddraw.h
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use older version of structs by default and cast to newer ones if needed
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2021-06-14 09:57:26 +02:00 |
ddsurface.h
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use older version of structs by default and cast to newer ones if needed
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2021-06-14 09:57:26 +02:00 |
debug.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
directinput.h
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fix cursor lock for some dinput games
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2021-06-15 02:21:44 +02:00 |
dllmain.h
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#93 support SetProcessDpiAwarenessContext for newer versions of windows
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2021-05-22 06:07:11 +02:00 |
fps_limiter.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
glcorearb.h
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use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start
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2018-10-24 04:21:22 +02:00 |
hook.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
IAMMediaStream.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
IDirect3D.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
IDirectDraw.h
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use older version of structs by default and cast to newer ones if needed
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2021-06-14 09:57:26 +02:00 |
IDirectDrawClipper.h
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use older version of structs by default and cast to newer ones if needed
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2021-06-14 09:57:26 +02:00 |
IDirectDrawGammaControl.h
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use older version of structs by default and cast to newer ones if needed
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2021-06-14 09:57:26 +02:00 |
IDirectDrawPalette.h
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use older version of structs by default and cast to newer ones if needed
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2021-06-14 09:57:26 +02:00 |
IDirectDrawSurface.h
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use older version of structs by default and cast to newer ones if needed
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2021-06-14 09:57:26 +02:00 |
lodepng.h
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use lodepng for screenshots
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2018-11-12 06:31:02 +01:00 |
mouse.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
opengl_utils.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
openglshader.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
patch.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
render_d3d9.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
render_gdi.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
render_ogl.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
scale_pattern.h
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Linear scaling using integer math (copied from ts-ddraw)
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2018-11-17 05:54:22 +01:00 |
screenshot.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
utils.h
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rename upscale hack related stuff
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2021-05-15 02:58:07 +02:00 |
wglext.h
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#52 Possible fix for getting shaders to work on macOS
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2020-10-23 03:17:03 +02:00 |
winapi_hooks.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
wndproc.h
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remove old hack
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2021-06-02 23:07:55 +02:00 |