.. |
KHR
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use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start
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2018-10-24 04:21:22 +02:00 |
blt.h
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fix header
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2023-03-24 22:45:30 +01:00 |
config.h
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add new aspect_ratio to ddraw.ini
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2024-08-16 07:51:05 +02:00 |
crc32.h
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add crc32 for testing
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2022-09-07 02:51:42 +02:00 |
d3d9shader.h
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add d3d9 lanczos2 shader
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2023-08-23 16:44:14 +02:00 |
dd.h
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add new optionm to fixchild= ini setting
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2024-08-17 14:23:29 +02:00 |
ddclipper.h
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adjust clipper logging and make clipper less strict
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2024-05-28 00:33:05 +02:00 |
ddpalette.h
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use older version of structs by default and cast to newer ones if needed
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2021-06-14 09:57:26 +02:00 |
ddraw.h
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use older version of structs by default and cast to newer ones if needed
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2021-06-14 09:57:26 +02:00 |
ddsurface.h
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remove dont_emulate_dc setting
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2023-07-31 09:17:57 +02:00 |
debug.h
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move debug code defines into header
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2024-06-22 01:19:25 +02:00 |
directinput.h
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remove dinputhook setting
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2023-08-02 17:09:01 +02:00 |
dllmain.h
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fix build for newer SDK versions
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2022-09-11 07:34:40 +02:00 |
fps_limiter.h
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add debug code for possible DwmFlush failure
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2024-02-25 23:46:32 +01:00 |
glcorearb.h
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use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start
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2018-10-24 04:21:22 +02:00 |
hook.h
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hook EnumDisplaySettingsA
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2024-06-10 00:02:39 +02:00 |
IAMMediaStream.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
IDirect3D.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
IDirectDraw.h
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#121 return empty device identifier
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2021-09-02 22:22:48 +02:00 |
IDirectDrawClipper.h
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make clipper threadsafe for TA
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2024-05-27 05:01:54 +02:00 |
IDirectDrawGammaControl.h
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use older version of structs by default and cast to newer ones if needed
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2021-06-14 09:57:26 +02:00 |
IDirectDrawPalette.h
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use older version of structs by default and cast to newer ones if needed
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2021-06-14 09:57:26 +02:00 |
IDirectDrawSurface.h
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save and restore dc state
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2024-08-15 12:06:02 +02:00 |
indeo.h
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add temporary registry keys
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2024-07-04 07:52:17 +02:00 |
ini.h
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add new .ini function ini_section_exists
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2023-11-04 03:14:32 +01:00 |
lodepng.h
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use lodepng for screenshots
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2018-11-12 06:31:02 +01:00 |
mouse.h
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only lock cursor in borderless if game window is the foreground window
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2022-09-20 08:59:36 +02:00 |
opengl_utils.h
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remove duplicate shaders
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2023-08-29 17:35:09 +02:00 |
openglshader.h
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fix typo
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2023-09-06 23:46:50 +02:00 |
patch.h
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refactoring
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2021-06-11 20:30:43 +02:00 |
render_d3d9.h
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remove bpp setting
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2023-08-01 03:06:09 +02:00 |
render_gdi.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
render_ogl.h
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improve opengl error logs
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2024-07-26 08:17:56 +02:00 |
screenshot.h
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refactoring
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2020-10-13 09:20:52 +02:00 |
utils.h
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improve ddraw wrapper detection
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2024-07-13 22:47:40 +02:00 |
version.h
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bump version
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2024-08-17 14:26:26 +02:00 |
versionhelpers.h
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fix for last commit
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2024-08-09 09:26:38 +02:00 |
wglext.h
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#52 Possible fix for getting shaders to work on macOS
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2020-10-23 03:17:03 +02:00 |
winapi_hooks.h
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hook EnumDisplaySettingsA
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2024-06-10 00:02:39 +02:00 |
wndproc.h
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tweak aero snap hack
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2024-05-29 05:10:25 +02:00 |