FunkyFr3sh
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36c14bd857
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separate d3d9 and opengl shaders into 2 headers
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2018-10-06 12:24:43 +02:00 |
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FunkyFr3sh
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a741fa9dca
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fix palette bug
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2018-10-06 05:02:53 +02:00 |
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FunkyFr3sh
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519f499d23
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improve d3d9 auto renderer check
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2018-10-04 06:27:03 +02:00 |
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FunkyFr3sh
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848f996f9b
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try to use 1.30 shader first and use 1.10 shader as fallback solution
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2018-10-02 16:26:37 +02:00 |
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FunkyFr3sh
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b2cf1b0a55
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move pixel shader into header file
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2018-10-02 12:19:46 +02:00 |
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FunkyFr3sh
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5ed60e662e
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remove redundant stuff from render loop
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2018-05-23 01:11:40 +02:00 |
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FunkyFr3sh
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d8cee91ee8
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try to use GL_LUMINANCE first for better performance
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2018-05-21 22:32:19 +02:00 |
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FunkyFr3sh
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6d57bbbfcb
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remove unused stuff
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2018-05-20 21:59:47 +02:00 |
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FunkyFr3sh
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d36d432c1a
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avoid deprecated functions if possible
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2018-05-20 06:27:53 +02:00 |
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