move all ini settings to c_config

This commit is contained in:
FunkyFr3sh 2023-09-22 00:38:42 +02:00
parent 5ebda1fec7
commit fa8cdbd0df
18 changed files with 523 additions and 488 deletions

View file

@ -12,6 +12,7 @@
#include "debug.h"
#include "D3d9types.h"
#include "hook.h"
#include "config.h"
static BOOL d3d9_create_resources();
@ -38,7 +39,7 @@ BOOL d3d9_is_available()
BOOL d3d9_create()
{
if (g_d3d9.hwnd == g_ddraw->hwnd && d3d9_create_resources() && d3d9_reset(g_ddraw->windowed))
if (g_d3d9.hwnd == g_ddraw->hwnd && d3d9_create_resources() && d3d9_reset(g_config.windowed))
{
return TRUE;
}
@ -109,13 +110,13 @@ BOOL d3d9_create()
memset(&g_d3d9.params, 0, sizeof(g_d3d9.params));
g_d3d9.params.Windowed = g_ddraw->windowed || g_ddraw->nonexclusive;
g_d3d9.params.Windowed = g_config.windowed || g_config.nonexclusive;
g_d3d9.params.SwapEffect = D3DSWAPEFFECT_DISCARD;
g_d3d9.params.hDeviceWindow = g_ddraw->hwnd;
g_d3d9.params.PresentationInterval = g_ddraw->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
g_d3d9.params.PresentationInterval = g_config.vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
g_d3d9.params.BackBufferWidth = g_d3d9.params.Windowed ? 0 : g_ddraw->render.width;
g_d3d9.params.BackBufferHeight = g_d3d9.params.Windowed ? 0 : g_ddraw->render.height;
g_d3d9.params.FullScreen_RefreshRateInHz = g_d3d9.params.Windowed ? 0 : g_ddraw->refresh_rate;
g_d3d9.params.FullScreen_RefreshRateInHz = g_d3d9.params.Windowed ? 0 : g_config.refresh_rate;
g_d3d9.params.BackBufferFormat = g_ddraw->mode.dmBitsPerPel == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
g_d3d9.params.BackBufferCount = 1;
@ -150,7 +151,7 @@ BOOL d3d9_on_device_lost()
{
if (g_d3d9.device && IDirect3DDevice9_TestCooperativeLevel(g_d3d9.device) == D3DERR_DEVICENOTRESET)
{
return d3d9_reset(g_ddraw->windowed);
return d3d9_reset(g_config.windowed);
}
return FALSE;
@ -158,10 +159,10 @@ BOOL d3d9_on_device_lost()
BOOL d3d9_reset(BOOL windowed)
{
g_d3d9.params.Windowed = windowed || g_ddraw->nonexclusive;
g_d3d9.params.Windowed = windowed || g_config.nonexclusive;
g_d3d9.params.BackBufferWidth = g_d3d9.params.Windowed ? 0 : g_ddraw->render.width;
g_d3d9.params.BackBufferHeight = g_d3d9.params.Windowed ? 0 : g_ddraw->render.height;
g_d3d9.params.FullScreen_RefreshRateInHz = g_d3d9.params.Windowed ? 0 : g_ddraw->refresh_rate;
g_d3d9.params.FullScreen_RefreshRateInHz = g_d3d9.params.Windowed ? 0 : g_config.refresh_rate;
g_d3d9.params.BackBufferFormat = g_ddraw->mode.dmBitsPerPel == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
if (g_d3d9.device && SUCCEEDED(IDirect3DDevice9_Reset(g_d3d9.device, &g_d3d9.params)))
@ -281,7 +282,7 @@ static BOOL d3d9_create_resources()
g_d3d9.tex_height,
1,
0,
g_ddraw->bpp == 16 ? (g_ddraw->rgb555 ? D3DFMT_X1R5G5B5 : D3DFMT_R5G6B5) : g_ddraw->bpp == 32 ? D3DFMT_X8R8G8B8 : D3DFMT_L8,
g_ddraw->bpp == 16 ? (g_config.rgb555 ? D3DFMT_X1R5G5B5 : D3DFMT_R5G6B5) : g_ddraw->bpp == 32 ? D3DFMT_X8R8G8B8 : D3DFMT_L8,
D3DPOOL_MANAGED,
&g_d3d9.surface_tex[i],
0));
@ -318,7 +319,7 @@ static BOOL d3d9_create_resources()
}
else
{
if (g_ddraw->d3d9_filter == FILTER_LANCZOS)
if (g_config.d3d9_filter == FILTER_LANCZOS)
{
BOOL error = FAILED(
IDirect3DDevice9_CreatePixelShader(
@ -328,11 +329,11 @@ static BOOL d3d9_create_resources()
if (error || !g_d3d9.pixel_shader_upscale)
{
g_ddraw->d3d9_filter = FILTER_CUBIC;
g_config.d3d9_filter = FILTER_CUBIC;
}
}
if (g_ddraw->d3d9_filter == FILTER_CUBIC)
if (g_config.d3d9_filter == FILTER_CUBIC)
{
IDirect3DDevice9_CreatePixelShader(
g_d3d9.device,
@ -357,7 +358,7 @@ static BOOL d3d9_set_states()
err = err || FAILED(IDirect3DDevice9_SetTexture(g_d3d9.device, 1, (IDirect3DBaseTexture9*)g_d3d9.palette_tex[0]));
BOOL bilinear =
g_ddraw->d3d9_filter &&
g_config.d3d9_filter &&
g_d3d9.pixel_shader_upscale &&
(g_ddraw->render.viewport.width != g_ddraw->width || g_ddraw->render.viewport.height != g_ddraw->height);
@ -374,9 +375,9 @@ static BOOL d3d9_set_states()
}
else
{
if (g_ddraw->d3d9_filter)
if (g_config.d3d9_filter)
{
if (g_ddraw->d3d9_filter == FILTER_LANCZOS &&
if (g_config.d3d9_filter == FILTER_LANCZOS &&
g_d3d9.pixel_shader_upscale &&
(g_ddraw->render.viewport.width != g_ddraw->width ||
g_ddraw->render.viewport.height != g_ddraw->height) &&
@ -388,7 +389,7 @@ static BOOL d3d9_set_states()
else if (
SUCCEEDED(IDirect3DDevice9_SetSamplerState(g_d3d9.device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR)) &&
SUCCEEDED(IDirect3DDevice9_SetSamplerState(g_d3d9.device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR)) &&
g_ddraw->d3d9_filter == FILTER_CUBIC &&
g_config.d3d9_filter == FILTER_CUBIC &&
g_d3d9.pixel_shader_upscale &&
(g_ddraw->render.viewport.width != g_ddraw->width ||
g_ddraw->render.viewport.height != g_ddraw->height) &&
@ -453,10 +454,10 @@ DWORD WINAPI d3d9_render_main(void)
BOOL needs_update = FALSE;
DWORD timeout = g_ddraw->render.minfps > 0 ? g_ddraw->render.minfps_tick_len : INFINITE;
DWORD timeout = g_config.minfps > 0 ? g_config.minfps_tick_len : INFINITE;
while (g_ddraw->render.run &&
(g_ddraw->render.minfps < 0 || WaitForSingleObject(g_ddraw->render.sem, timeout) != WAIT_FAILED))
(g_config.minfps < 0 || WaitForSingleObject(g_ddraw->render.sem, timeout) != WAIT_FAILED))
{
#if _DEBUG
dbg_draw_frame_info_start();
@ -474,10 +475,10 @@ DWORD WINAPI d3d9_render_main(void)
g_ddraw->primary->height == g_ddraw->height &&
(g_ddraw->bpp == 16 || g_ddraw->bpp == 32 || g_ddraw->primary->palette))
{
if (g_ddraw->lock_surfaces)
if (g_config.lock_surfaces)
EnterCriticalSection(&g_ddraw->primary->cs);
if (g_ddraw->vhack)
if (g_config.vhack)
{
if (util_detect_low_res_screen())
{
@ -493,7 +494,7 @@ DWORD WINAPI d3d9_render_main(void)
D3DLOCKED_RECT lock_rc;
if (InterlockedExchange(&g_ddraw->render.surface_updated, FALSE) || g_ddraw->render.minfps == -2)
if (InterlockedExchange(&g_ddraw->render.surface_updated, FALSE) || g_config.minfps == -2)
{
if (++tex_index >= D3D9_TEXTURE_COUNT)
tex_index = 0;
@ -521,7 +522,7 @@ DWORD WINAPI d3d9_render_main(void)
}
if (g_ddraw->bpp == 8 &&
(InterlockedExchange(&g_ddraw->render.palette_updated, FALSE) || g_ddraw->render.minfps == -2))
(InterlockedExchange(&g_ddraw->render.palette_updated, FALSE) || g_config.minfps == -2))
{
if (++pal_index >= D3D9_TEXTURE_COUNT)
pal_index = 0;
@ -537,7 +538,7 @@ DWORD WINAPI d3d9_render_main(void)
}
}
if (g_ddraw->fixchilds)
if (g_config.fixchilds)
{
g_ddraw->child_window_exists = FALSE;
EnumChildWindows(g_ddraw->hwnd, util_enum_child_proc, (LPARAM)g_ddraw->primary);
@ -559,7 +560,7 @@ DWORD WINAPI d3d9_render_main(void)
}
}
if (g_ddraw->lock_surfaces)
if (g_config.lock_surfaces)
LeaveCriticalSection(&g_ddraw->primary->cs);
}
@ -595,7 +596,7 @@ DWORD WINAPI d3d9_render_main(void)
fpsl_frame_end();
}
if (g_ddraw->vhack)
if (g_config.vhack)
InterlockedExchange(&g_ddraw->upscale_hack_active, FALSE);
return 0;