fix GL_OUT_OF_MEMORY error issues on high resolutions such as 8k and above
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2 changed files with 45 additions and 29 deletions
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@ -16,7 +16,6 @@ typedef struct OGLRENDERER
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BOOL got_error;
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int surface_tex_width;
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int surface_tex_height;
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int* surface_tex;
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GLenum surface_format;
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GLenum surface_type;
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GLuint surface_tex_ids[TEXTURE_COUNT];
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