detect if AVX is supported
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5 changed files with 25 additions and 2 deletions
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#include <windows.h>
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extern BOOL g_blt_use_avx;
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void blt_copy(
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unsigned char* dst,
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unsigned char* src,
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#include <windows.h>
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BOOL util_is_avx_supported();
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void util_limit_game_ticks();
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void util_update_bnet_pos(int newX, int newY);
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BOOL util_get_lowest_resolution(float ratio, SIZE* outRes, DWORD minWidth, DWORD minHeight, DWORD maxWidth, DWORD maxHeight);
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