don't use min macro

This commit is contained in:
FunkyFr3sh 2022-09-09 11:30:27 +02:00
parent 1e57228500
commit efad3e0fd5

View file

@ -393,8 +393,8 @@ DWORD WINAPI d3d9_render_main(void)
lock_rc.pBits,
0,
0,
min(g_ddraw->width, g_ddraw->primary->width),
min(g_ddraw->height, g_ddraw->primary->height),
g_ddraw->primary->width,
g_ddraw->primary->height,
lock_rc.Pitch,
g_ddraw->primary->surface,
0,