add another check for faulty upscaling resolution

This commit is contained in:
FunkyFr3sh 2021-10-08 14:29:00 +02:00
parent 468e350528
commit ec99f9be03

View file

@ -500,8 +500,18 @@ HRESULT dd_SetDisplayMode(DWORD dwWidth, DWORD dwHeight, DWORD dwBPP, DWORD dwFl
if (g_ddraw->render.width > g_ddraw->mode.dmPelsWidth ||
g_ddraw->render.height > g_ddraw->mode.dmPelsHeight)
{
/* chosen game resolution higher than current resolution, use windowed mode for this case */
g_ddraw->windowed = TRUE;
/* Try without upscaling */
g_ddraw->render.width = g_ddraw->width;
g_ddraw->render.height = g_ddraw->height;
g_ddraw->render.mode.dmPelsWidth = g_ddraw->render.width;
g_ddraw->render.mode.dmPelsHeight = g_ddraw->render.height;
if (ChangeDisplaySettings(&g_ddraw->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
{
/* chosen game resolution higher than current resolution, use windowed mode for this case */
g_ddraw->windowed = TRUE;
}
}
else
{