remove duplicate debug code

This commit is contained in:
FunkyFr3sh 2018-10-02 11:38:38 +02:00
parent fa6f9e197e
commit ebae1add37
5 changed files with 56 additions and 79 deletions

View file

@ -550,31 +550,7 @@ static void Render()
while (UseOpenGL && ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
{
#if _DEBUG
static DWORD tick_fps = 0;
static DWORD frame_count = 0;
static char debugText[512] = { 0 };
static double frameTime = 0;
RECT debugrc = { 0, 0, ddraw->width, ddraw->height };
if (ddraw->primary && ddraw->primary->palette)
DrawText(ddraw->primary->hDC, debugText, -1, &debugrc, DT_NOCLIP);
tick_start = timeGetTime();
if (tick_start >= tick_fps)
{
snprintf(
debugText,
sizeof(debugText),
"FPS: %lu | Time: %2.2f ms ",
frame_count,
frameTime);
frame_count = 0;
tick_fps = tick_start + 1000;
CounterStart();
}
frame_count++;
DrawFrameInfoStart();
#endif
ScaleW = (float)ddraw->width / SurfaceTexWidth;
@ -804,7 +780,7 @@ static void Render()
glFinish();
#if _DEBUG
if (frame_count == 1) frameTime = CounterStop();
DrawFrameInfoEnd();
#endif
if (MaxFPS > 0)