add option to select built-in opengl shaders

This commit is contained in:
FunkyFr3sh 2023-08-26 21:28:53 +02:00
parent 62bb150c71
commit e9f1023a31
4 changed files with 67 additions and 32 deletions

View file

@ -275,7 +275,8 @@ static void cfg_create_ini()
"\n"
"; Preliminary libretro shader support - (Requires 'renderer=opengl*') https://github.com/libretro/glsl-shaders\n"
"; 2x scaling example: https://imgur.com/a/kxsM1oY - 4x scaling example: https://imgur.com/a/wjrhpFV\n"
"; Note: Defauls to Bicubic Catmull-Rom if no shader specified or file was not found\n"
"; You can specify a full path to a .glsl shader file here or use one of the values listed below\n"
"; Possible values: Nearest neighbor, Bilinear, Bicubic\n"
"shader=Shaders\\cubic\\catmull-rom-bilinear.glsl\n"
"\n"
"; Window position, -32000 = center to screen\n"