only ignore errors in debug build
This commit is contained in:
		
							parent
							
								
									efd5bc6c32
								
							
						
					
					
						commit
						e79e076f0a
					
				
					 1 changed files with 2 additions and 0 deletions
				
			
		|  | @ -63,7 +63,9 @@ BOOL ogl_create() | |||
|             TRACE("| GL_SHADING_LANGUAGE_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION)); | ||||
|             TRACE("+------------------------------------------------\n"); | ||||
| 
 | ||||
| #ifdef _DEBUG | ||||
|             while (glGetError() != GL_NO_ERROR); /* Ignore errors from glGetString */ | ||||
| #endif | ||||
| 
 | ||||
|             GL_CHECK(g_ogl.context = ogl_create_core_context(g_ogl.hdc)); | ||||
|         } | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue