remove fixwndprochook setting

This commit is contained in:
FunkyFr3sh 2023-07-31 07:33:57 +02:00
parent 5aa33228df
commit e42d000366
3 changed files with 6 additions and 31 deletions

View file

@ -150,7 +150,6 @@ typedef struct CNCDDRAW
BOOL toggle_borderless;
BOOL nonexclusive;
int fixchilds;
BOOL fixwndprochook;
BOOL fixnotresponding;
BOOL flipclear;
BOOL locktopleft;

View file

@ -38,7 +38,6 @@ void cfg_load()
g_ddraw->toggle_borderless = cfg_get_bool("toggle_borderless", FALSE);
g_ddraw->nonexclusive = cfg_get_bool("nonexclusive", FALSE);
g_ddraw->fixchilds = cfg_get_int("fixchilds", FIX_CHILDS_DETECT_PAINT);
g_ddraw->fixwndprochook = cfg_get_bool("fixwndprochook", FALSE);
g_ddraw->flipclear = cfg_get_bool("flipclear", FALSE);
g_ddraw->fixnotresponding = cfg_get_bool("fixnotresponding", FALSE);
g_ddraw->locktopleft = cfg_get_bool("locktopleft", FALSE);
@ -370,7 +369,6 @@ static void cfg_create_ini()
"game_handles_close=false\n"
"accuratetimers=false\n"
"fixpitch=true\n"
"fixwndprochook=false\n"
"fixnotresponding=false\n"
"locktopleft=false\n"
"lock_surfaces=false\n"
@ -811,17 +809,14 @@ static void cfg_create_ini()
"\n"
"; Grand Theft Auto\n"
"[Grand Theft Auto]\n"
"fixwndprochook=true\n"
"singlecpu=false\n"
"\n"
"; Grand Theft Auto: London 1969\n"
"[gta_uk]\n"
"fixwndprochook=true\n"
"singlecpu=false\n"
"\n"
"; Grand Theft Auto: London 1961\n"
"[Gta_61]\n"
"fixwndprochook=true\n"
"singlecpu=false\n"
"\n"
"; Heroes of Might and Magic II: The Succession Wars\n"
@ -841,7 +836,6 @@ static void cfg_create_ini()
"; Invictus\n"
"[Invictus]\n"
"adjmouse=true\n"
"fixwndprochook=true\n"
"renderer=opengl\n"
"\n"
"; Interstate 76\n"
@ -1045,21 +1039,15 @@ static void cfg_create_ini()
"maintas=false\n"
"boxing=false\n"
"\n"
"; Theme Park World\n"
"[TP]\n"
"fixwndprochook=true\n"
"\n"
"; Total Annihilation (Unofficial Beta Patch v3.9.02)\n"
"[TotalA]\n"
"lock_surfaces=true\n"
"singlecpu=false\n"
"fixwndprochook=true\n"
"\n"
"; Total Annihilation Replay Viewer (Unofficial Beta Patch v3.9.02)\n"
"[Viewer]\n"
"lock_surfaces=true\n"
"singlecpu=false\n"
"fixwndprochook=true\n"
"\n"
"; Three Kingdoms: Fate of the Dragon\n"
"[sanguo]\n"

View file

@ -440,24 +440,12 @@ LONG WINAPI fake_SetWindowLongA(HWND hWnd, int nIndex, LONG dwNewLong)
if (nIndex == GWL_STYLE)
return 0;
if (nIndex == GWL_WNDPROC && g_ddraw->fixwndprochook)
if (nIndex == GWL_WNDPROC)
{
if (dwNewLong == (LONG)compat_WndProc)
{
WNDPROC old = g_ddraw->wndproc = g_compat_wndproc;
//g_compat_wndproc = NULL;
return (LONG)old;
}
else
{
if (dwNewLong != (LONG)g_ddraw->wndproc)
{
g_compat_wndproc = g_ddraw->wndproc;
g_ddraw->wndproc = (WNDPROC)dwNewLong;
}
WNDPROC old = g_ddraw->wndproc;
g_ddraw->wndproc = (WNDPROC)dwNewLong;
return (LONG)compat_WndProc;
}
return (LONG)old;
}
}
@ -468,9 +456,9 @@ LONG WINAPI fake_GetWindowLongA(HWND hWnd, int nIndex)
{
if (g_ddraw && g_ddraw->hwnd == hWnd)
{
if (nIndex == GWL_WNDPROC && g_ddraw->fixwndprochook)
if (nIndex == GWL_WNDPROC)
{
return (LONG)compat_WndProc;
return (LONG)g_ddraw->wndproc;
}
}