remove fixwndprochook setting
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parent
5aa33228df
commit
e42d000366
3 changed files with 6 additions and 31 deletions
1
inc/dd.h
1
inc/dd.h
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@ -150,7 +150,6 @@ typedef struct CNCDDRAW
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BOOL toggle_borderless;
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BOOL nonexclusive;
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int fixchilds;
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BOOL fixwndprochook;
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BOOL fixnotresponding;
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BOOL flipclear;
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BOOL locktopleft;
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12
src/config.c
12
src/config.c
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@ -38,7 +38,6 @@ void cfg_load()
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g_ddraw->toggle_borderless = cfg_get_bool("toggle_borderless", FALSE);
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g_ddraw->nonexclusive = cfg_get_bool("nonexclusive", FALSE);
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g_ddraw->fixchilds = cfg_get_int("fixchilds", FIX_CHILDS_DETECT_PAINT);
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g_ddraw->fixwndprochook = cfg_get_bool("fixwndprochook", FALSE);
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g_ddraw->flipclear = cfg_get_bool("flipclear", FALSE);
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g_ddraw->fixnotresponding = cfg_get_bool("fixnotresponding", FALSE);
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g_ddraw->locktopleft = cfg_get_bool("locktopleft", FALSE);
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@ -370,7 +369,6 @@ static void cfg_create_ini()
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"game_handles_close=false\n"
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"accuratetimers=false\n"
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"fixpitch=true\n"
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"fixwndprochook=false\n"
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"fixnotresponding=false\n"
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"locktopleft=false\n"
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"lock_surfaces=false\n"
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@ -811,17 +809,14 @@ static void cfg_create_ini()
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"\n"
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"; Grand Theft Auto\n"
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"[Grand Theft Auto]\n"
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"fixwndprochook=true\n"
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"singlecpu=false\n"
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"\n"
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"; Grand Theft Auto: London 1969\n"
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"[gta_uk]\n"
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"fixwndprochook=true\n"
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"singlecpu=false\n"
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"\n"
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"; Grand Theft Auto: London 1961\n"
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"[Gta_61]\n"
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"fixwndprochook=true\n"
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"singlecpu=false\n"
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"\n"
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"; Heroes of Might and Magic II: The Succession Wars\n"
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@ -841,7 +836,6 @@ static void cfg_create_ini()
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"; Invictus\n"
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"[Invictus]\n"
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"adjmouse=true\n"
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"fixwndprochook=true\n"
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"renderer=opengl\n"
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"\n"
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"; Interstate 76\n"
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@ -1045,21 +1039,15 @@ static void cfg_create_ini()
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"maintas=false\n"
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"boxing=false\n"
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"\n"
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"; Theme Park World\n"
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"[TP]\n"
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"fixwndprochook=true\n"
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"\n"
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"; Total Annihilation (Unofficial Beta Patch v3.9.02)\n"
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"[TotalA]\n"
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"lock_surfaces=true\n"
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"singlecpu=false\n"
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"fixwndprochook=true\n"
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"\n"
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"; Total Annihilation Replay Viewer (Unofficial Beta Patch v3.9.02)\n"
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"[Viewer]\n"
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"lock_surfaces=true\n"
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"singlecpu=false\n"
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"fixwndprochook=true\n"
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"\n"
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"; Three Kingdoms: Fate of the Dragon\n"
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"[sanguo]\n"
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@ -440,24 +440,12 @@ LONG WINAPI fake_SetWindowLongA(HWND hWnd, int nIndex, LONG dwNewLong)
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if (nIndex == GWL_STYLE)
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return 0;
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if (nIndex == GWL_WNDPROC && g_ddraw->fixwndprochook)
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if (nIndex == GWL_WNDPROC)
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{
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if (dwNewLong == (LONG)compat_WndProc)
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{
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WNDPROC old = g_ddraw->wndproc = g_compat_wndproc;
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//g_compat_wndproc = NULL;
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return (LONG)old;
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}
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else
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{
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if (dwNewLong != (LONG)g_ddraw->wndproc)
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{
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g_compat_wndproc = g_ddraw->wndproc;
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g_ddraw->wndproc = (WNDPROC)dwNewLong;
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}
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WNDPROC old = g_ddraw->wndproc;
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g_ddraw->wndproc = (WNDPROC)dwNewLong;
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return (LONG)compat_WndProc;
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}
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return (LONG)old;
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}
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}
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@ -468,9 +456,9 @@ LONG WINAPI fake_GetWindowLongA(HWND hWnd, int nIndex)
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{
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if (g_ddraw && g_ddraw->hwnd == hWnd)
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{
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if (nIndex == GWL_WNDPROC && g_ddraw->fixwndprochook)
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if (nIndex == GWL_WNDPROC)
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{
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return (LONG)compat_WndProc;
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return (LONG)g_ddraw->wndproc;
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}
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}
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