remove sleep in setdisplaymode
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@ -387,7 +387,6 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
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WaitForSingleObject(This->render.thread, INFINITE);
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WaitForSingleObject(This->render.thread, INFINITE);
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This->render.thread = NULL;
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This->render.thread = NULL;
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Sleep(500);
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}
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}
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if (!This->mode.dmPelsWidth)
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if (!This->mode.dmPelsWidth)
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