adjust fps limiter for gdi renderer

This commit is contained in:
FunkyFr3sh 2020-01-22 11:35:04 +01:00
parent 0b365ac275
commit da09069d7b
4 changed files with 35 additions and 44 deletions

View file

@ -1777,12 +1777,6 @@ ULONG __stdcall ddraw_Release(IDirectDrawImpl *This)
ReleaseDC(This->hWnd, This->render.hDC);
This->render.hDC = NULL;
}
if(This->render.ev)
{
CloseHandle(This->render.ev);
ddraw->render.ev = NULL;
}
if (This->ticksLimiter.hTimer)
{
@ -1919,7 +1913,6 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
}
InitializeCriticalSection(&This->cs);
This->render.ev = CreateEvent(NULL, TRUE, FALSE, NULL);
This->render.sem = CreateSemaphore(NULL, 0, 1, NULL);
This->wine = GetProcAddress(GetModuleHandleA("ntdll.dll"), "wine_get_version") != 0;