use shader for rgb555 color conversion
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2 changed files with 26 additions and 3 deletions
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@ -84,6 +84,25 @@ static char PASSTHROUGH_FRAG_SHADER[] =
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"}\n";
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static char RBG555_FRAG_SHADER[] =
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"#version 130\n"
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"out vec4 FragColor;\n"
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"uniform sampler2D Texture;\n"
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"in vec4 TEX0;\n"
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"\n"
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"void main()\n"
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"{\n"
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" vec4 texel = texture(Texture, TEX0.xy);\n"
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" int bytes = int(texel.r * 255.0 + 0.5) | int(texel.g * 255.0 + 0.5) << 8;\n"
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" vec4 color;\n"
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" color.r = float((bytes >> 10) & 31) / 31.0;\n"
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" color.g = float((bytes >> 5) & 31) / 31.0;\n"
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" color.b = float(bytes & 31) / 31.0;\n"
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" color.a = 1.0;\n"
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" FragColor = color;\n"
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"}\n";
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/*
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// The following code is licensed under the MIT license: https://gist.github.com/TheRealMJP/bc503b0b87b643d3505d41eab8b332ae
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// Ported from code: https://gist.github.com/TheRealMJP/c83b8c0f46b63f3a88a5986f4fa982b1
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