try to use GL_LUMINANCE first for better performance
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6d57bbbfcb
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2 changed files with 10 additions and 6 deletions
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@ -19,7 +19,7 @@ const GLchar *PaletteFragShader110Src =
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"void main()\n"
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"{\n"
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" vec4 paletteIndex = texture2D(SurfaceTex, TexCoord0); \n"
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" vec4 outTexel = texture2D(PaletteTex, paletteIndex.xy); \n"
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" vec4 outTexel = texture2D(PaletteTex, vec2(paletteIndex.r, 0)); \n"
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" gl_FragColor = outTexel;\n"
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"}\n";
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@ -88,6 +88,6 @@ const GLchar *PaletteFragShaderSrc =
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"void main()\n"
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"{\n"
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" vec4 paletteIndex = COMPAT_TEXTURE(SurfaceTex, TEX0.xy);\n"
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" vec4 outTexel = COMPAT_TEXTURE(PaletteTex, paletteIndex.xy);\n"
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" vec4 outTexel = COMPAT_TEXTURE(PaletteTex, vec2(paletteIndex.r, 0));\n"
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" FragColor = outTexel;\n"
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"}\n";
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