try to use GL_LUMINANCE first for better performance

This commit is contained in:
FunkyFr3sh 2018-05-21 22:32:19 +02:00
parent 6d57bbbfcb
commit d8cee91ee8
2 changed files with 10 additions and 6 deletions

View file

@ -19,7 +19,7 @@ const GLchar *PaletteFragShader110Src =
"void main()\n"
"{\n"
" vec4 paletteIndex = texture2D(SurfaceTex, TexCoord0); \n"
" vec4 outTexel = texture2D(PaletteTex, paletteIndex.xy); \n"
" vec4 outTexel = texture2D(PaletteTex, vec2(paletteIndex.r, 0)); \n"
" gl_FragColor = outTexel;\n"
"}\n";
@ -88,6 +88,6 @@ const GLchar *PaletteFragShaderSrc =
"void main()\n"
"{\n"
" vec4 paletteIndex = COMPAT_TEXTURE(SurfaceTex, TEX0.xy);\n"
" vec4 outTexel = COMPAT_TEXTURE(PaletteTex, paletteIndex.xy);\n"
" vec4 outTexel = COMPAT_TEXTURE(PaletteTex, vec2(paletteIndex.r, 0));\n"
" FragColor = outTexel;\n"
"}\n";