Support minimize and close buttons
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parent
34df9fe79a
commit
d881b92c1c
4 changed files with 152 additions and 96 deletions
26
render.c
26
render.c
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@ -20,7 +20,7 @@
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#include "main.h"
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#include "surface.h"
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DWORD WINAPI render_main(IDirectDrawSurfaceImpl *surface)
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DWORD WINAPI render_main(void)
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{
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int i,j;
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PIXELFORMATDESCRIPTOR pfd;
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@ -31,8 +31,8 @@ DWORD WINAPI render_main(IDirectDrawSurfaceImpl *surface)
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int tex_width = 1024;
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int tex_height = 1024;
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float scale_w = (float)surface->width/tex_width;
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float scale_h = (float)surface->height/tex_height;
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float scale_w = 1.0f;
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float scale_h = 1.0f;
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int *tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tex_width * tex_height * sizeof(int));
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memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
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@ -53,7 +53,7 @@ DWORD WINAPI render_main(IDirectDrawSurfaceImpl *surface)
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if(ddraw->render.maxfps < 0)
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{
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ddraw->render.maxfps = ddraw->freq;
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ddraw->render.maxfps = ddraw->mode.dmDisplayFrequency;
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}
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if(ddraw->render.maxfps > 0)
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@ -62,6 +62,7 @@ DWORD WINAPI render_main(IDirectDrawSurfaceImpl *surface)
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}
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ddraw->render.ev = CreateEvent(NULL, TRUE, FALSE, NULL);
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InitializeCriticalSection(&ddraw->render.cs);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex);
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glViewport(0, 0, ddraw->render.width, ddraw->render.height);
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@ -82,6 +83,9 @@ DWORD WINAPI render_main(IDirectDrawSurfaceImpl *surface)
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while(ddraw->render.run)
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{
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ResetEvent(ddraw->render.ev);
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scale_w = (float)ddraw->width/tex_width;
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scale_h = (float)ddraw->height/tex_height;
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if(ddraw->render.maxfps > 0)
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{
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@ -89,18 +93,20 @@ DWORD WINAPI render_main(IDirectDrawSurfaceImpl *surface)
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}
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/* convert ddraw surface to opengl texture */
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if(surface->palette)
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EnterCriticalSection(&ddraw->render.cs);
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if(ddraw->primary && ddraw->primary->palette)
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{
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for(i=0; i<surface->height; i++)
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for(i=0; i<ddraw->height; i++)
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{
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for(j=0; j<surface->width; j++)
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for(j=0; j<ddraw->width; j++)
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{
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tex[i*surface->width+j] = surface->palette->data_bgr[((unsigned char *)surface->surface)[i*surface->lPitch + j*surface->lXPitch]];
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tex[i*ddraw->width+j] = ddraw->primary->palette->data_bgr[((unsigned char *)ddraw->primary->surface)[i*ddraw->primary->lPitch + j*ddraw->primary->lXPitch]];
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}
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}
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}
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LeaveCriticalSection(&ddraw->render.cs);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, surface->width, surface->height, GL_RGBA, GL_UNSIGNED_BYTE, tex);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, GL_RGBA, GL_UNSIGNED_BYTE, tex);
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glBegin(GL_TRIANGLE_FAN);
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glTexCoord2f(0,0); glVertex2f(-1, 1);
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@ -124,7 +130,9 @@ DWORD WINAPI render_main(IDirectDrawSurfaceImpl *surface)
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SetEvent(ddraw->render.ev);
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}
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DeleteCriticalSection(&ddraw->render.cs);
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CloseHandle(ddraw->render.ev);
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ddraw->render.ev = NULL;
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free(tex);
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