add workaround for TS/YR stretching - don't stretch the menus

This commit is contained in:
FunkyFr3sh 2018-11-16 06:37:11 +01:00
parent 4d867fcaef
commit d45fabe5cd
7 changed files with 64 additions and 18 deletions

View file

@ -25,7 +25,7 @@ static int BitsPerPixel;
static BOOL CreateResources();
static BOOL SetStates();
static BOOL UpdateVertices(BOOL inCutscene);
static BOOL UpdateVertices(BOOL inCutscene, BOOL stretch);
static void SetMaxFPS();
BOOL Direct3D9_Create()
@ -170,7 +170,7 @@ static BOOL CreateResources()
IDirect3DDevice9_CreateVertexBuffer(
D3dDev, sizeof(CUSTOMVERTEX) * 4, 0, D3DFVF_XYZRHW | D3DFVF_TEX1, D3DPOOL_MANAGED, &VertexBuf, NULL));
err = err || !UpdateVertices(InterlockedExchangeAdd(&ddraw->incutscene, 0));
err = err || !UpdateVertices(InterlockedExchangeAdd(&ddraw->incutscene, 0), TRUE);
int i;
for (i = 0; i < TEXTURE_COUNT; i++)
@ -243,13 +243,13 @@ static BOOL SetStates()
return !err;
}
static BOOL UpdateVertices(BOOL inCutscene)
static BOOL UpdateVertices(BOOL inCutscene, BOOL stretch)
{
float vpX = (float)ddraw->render.viewport.x;
float vpY = (float)ddraw->render.viewport.y;
float vpX = stretch ? (float)ddraw->render.viewport.x : 0.0f;
float vpY = stretch ? (float)ddraw->render.viewport.y : 0.0f;
float vpW = (float)(ddraw->render.viewport.width + ddraw->render.viewport.x);
float vpH = (float)(ddraw->render.viewport.height + ddraw->render.viewport.y);
float vpW = stretch ? (float)(ddraw->render.viewport.width + ddraw->render.viewport.x) : (float)ddraw->width;
float vpH = stretch ? (float)(ddraw->render.viewport.height + ddraw->render.viewport.y) : (float)ddraw->height;
float sH = inCutscene ? ScaleH * ((float)CUTSCENE_HEIGHT / ddraw->height) : ScaleH;
float sW = inCutscene ? ScaleW * ((float)CUTSCENE_WIDTH / ddraw->width) : ScaleW;
@ -323,12 +323,12 @@ DWORD WINAPI render_d3d9_main(void)
if (detect_cutscene())
{
if (!InterlockedExchange(&ddraw->incutscene, TRUE))
UpdateVertices(TRUE);
UpdateVertices(TRUE, TRUE);
}
else
{
if (InterlockedExchange(&ddraw->incutscene, FALSE))
UpdateVertices(FALSE);
UpdateVertices(FALSE, TRUE);
}
}
@ -377,7 +377,21 @@ DWORD WINAPI render_d3d9_main(void)
}
if (!ddraw->hidemouse)
{
ChildWindowExists = FALSE;
EnumChildWindows(ddraw->hWnd, EnumChildProc, (LPARAM)ddraw->primary);
if (ddraw->render.width != ddraw->width || ddraw->render.height != ddraw->height)
{
if (ChildWindowExists)
{
IDirect3DDevice9_Clear(D3dDev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
UpdateVertices(FALSE, FALSE);
}
else
UpdateVertices(FALSE, TRUE);
}
}
}
LeaveCriticalSection(&ddraw->cs);