add workaround for TS/YR stretching - don't stretch the menus

This commit is contained in:
FunkyFr3sh 2018-11-16 06:37:11 +01:00
parent 4d867fcaef
commit d45fabe5cd
7 changed files with 64 additions and 18 deletions

View file

@ -20,6 +20,7 @@ PFNGLGETSTRINGPROC glGetString;
PFNGLGETTEXIMAGEPROC glGetTexImage;
PFNGLPIXELSTOREIPROC glPixelStorei;
PFNGLENABLEPROC glEnable;
PFNGLCLEARPROC glClear;
PFNGLBEGINPROC glBegin;
PFNGLENDPROC glEnd;
@ -123,6 +124,7 @@ BOOL OpenGL_LoadDll()
glGetTexImage = (PFNGLGETTEXIMAGEPROC)GetProcAddress(OpenGL_hModule, "glGetTexImage");
glPixelStorei = (PFNGLPIXELSTOREIPROC)GetProcAddress(OpenGL_hModule, "glPixelStorei");
glEnable = (PFNGLENABLEPROC)GetProcAddress(OpenGL_hModule, "glEnable");
glClear = (PFNGLCLEARPROC)GetProcAddress(OpenGL_hModule, "glClear");
glBegin = (PFNGLBEGINPROC)GetProcAddress(OpenGL_hModule, "glBegin");
glEnd = (PFNGLENDPROC)GetProcAddress(OpenGL_hModule, "glEnd");
@ -133,7 +135,7 @@ BOOL OpenGL_LoadDll()
return xwglCreateContext && xwglDeleteContext && xwglGetProcAddress && xwglMakeCurrent && glViewport &&
glBindTexture && glGenTextures && glTexParameteri && glDeleteTextures && glTexImage2D &&
glDrawElements && glTexSubImage2D && glGetError && glGetString && glGetTexImage && glPixelStorei &&
glEnable && glBegin && glEnd && glTexCoord2f && glVertex2f;
glEnable && glClear && glBegin && glEnd && glTexCoord2f && glVertex2f;
}
void OpenGL_Init()