temporarily revert rendering changes - need to find a better solution later

This commit is contained in:
FunkyFr3sh 2017-11-17 23:08:13 +01:00
parent 8f3b947eb1
commit d0cf60b618
6 changed files with 56 additions and 41 deletions

View file

@ -51,8 +51,6 @@ BOOL detect_cutscene()
DWORD WINAPI render_soft_main(void)
{
Sleep(500);
PBITMAPINFO bmi = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
@ -97,7 +95,7 @@ DWORD WINAPI render_soft_main(void)
frame_len = 1000.0f / ddraw->render.maxfps;
}
while (ddraw->render.thread && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
{
if(ddraw->render.maxfps > 0)
{
@ -159,6 +157,8 @@ DWORD WINAPI render_soft_main(void)
Sleep( frame_len - (tick_end - tick_start));
}
}
SetEvent(ddraw->render.ev);
}
HeapFree(GetProcessHeap(), 0, bmi);