temporarily revert rendering changes - need to find a better solution later
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8f3b947eb1
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d0cf60b618
6 changed files with 56 additions and 41 deletions
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@ -51,8 +51,6 @@ BOOL detect_cutscene()
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DWORD WINAPI render_soft_main(void)
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{
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Sleep(500);
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PBITMAPINFO bmi = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
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bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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@ -97,7 +95,7 @@ DWORD WINAPI render_soft_main(void)
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frame_len = 1000.0f / ddraw->render.maxfps;
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}
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while (ddraw->render.thread && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
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while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
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{
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if(ddraw->render.maxfps > 0)
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{
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@ -159,6 +157,8 @@ DWORD WINAPI render_soft_main(void)
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Sleep( frame_len - (tick_end - tick_start));
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}
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}
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SetEvent(ddraw->render.ev);
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}
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HeapFree(GetProcessHeap(), 0, bmi);
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