temporarily revert rendering changes - need to find a better solution later

This commit is contained in:
FunkyFr3sh 2017-11-17 23:08:13 +01:00
parent 8f3b947eb1
commit d0cf60b618
6 changed files with 56 additions and 41 deletions

View file

@ -52,8 +52,6 @@ BOOL detect_cutscene();
DWORD WINAPI render_main(void)
{
Sleep(500);
int i,j;
HGLRC hRC;
@ -147,7 +145,7 @@ DWORD WINAPI render_main(void)
glEnable(GL_TEXTURE_2D);
while(ddraw->render.thread && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
while(ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
{
static int index = 0;
scale_w = (float)ddraw->width/tex_width;
@ -229,7 +227,6 @@ DWORD WINAPI render_main(void)
}
}
}
}
LeaveCriticalSection(&ddraw->cs);
@ -260,6 +257,8 @@ DWORD WINAPI render_main(void)
Sleep( frame_len - (tick_end - tick_start));
}
}
SetEvent(ddraw->render.ev);
}
HeapFree(GetProcessHeap(), 0, tex);