use _exit to avoid issues on close

This commit is contained in:
FunkyFr3sh 2023-10-05 02:02:07 +02:00
parent cbeffa867f
commit d04ada54d9

View file

@ -512,7 +512,7 @@ LRESULT CALLBACK fake_WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam
if (wParam == SC_CLOSE && !GameHandlesClose) if (wParam == SC_CLOSE && !GameHandlesClose)
{ {
exit(0); _exit(0);
} }
if (wParam == SC_KEYMENU && GetMenu(g_ddraw->hwnd) == NULL) if (wParam == SC_KEYMENU && GetMenu(g_ddraw->hwnd) == NULL)