move debug code defines into header

This commit is contained in:
FunkyFr3sh 2024-06-22 01:19:25 +02:00
parent 12715febe9
commit c86b6f01a2
13 changed files with 44 additions and 101 deletions

View file

@ -155,6 +155,40 @@ void util_limit_game_ticks()
if (GetCurrentThreadId() != g_ddraw.gui_thread_id)
return;
/*
static void (WINAPI * getSystemTimePreciseAsFileTime)(LPFILETIME);
if (!getSystemTimePreciseAsFileTime)
{
getSystemTimePreciseAsFileTime = GetProcAddress(LoadLibraryA("Kernel32.dll"), "GetSystemTimePreciseAsFileTime");
//if (!getSystemTimePreciseAsFileTime)
// getSystemTimePreciseAsFileTime = GetSystemTimeAsFileTime;
}
if (1)
{
FILETIME ft = { 0 };
getSystemTimePreciseAsFileTime(&ft);
if (CompareFileTime((FILETIME*)&g_ddraw.ticks_limiter.due_time, &ft) == -1)
{
memcpy(&g_ddraw.ticks_limiter.due_time, &ft, sizeof(LARGE_INTEGER));
}
else
{
while (TRUE)
{
getSystemTimePreciseAsFileTime(&ft);
if (CompareFileTime((FILETIME*)&g_ddraw.ticks_limiter.due_time, &ft) <= 0)
break;
}
}
g_ddraw.ticks_limiter.due_time.QuadPart += g_ddraw.ticks_limiter.tick_length_ns;
}
else */
if (g_ddraw.ticks_limiter.htimer)
{
FILETIME ft = { 0 };