Use game's own window for drawing, initial drawing with grayscale palette
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parent
ad037e718c
commit
c3ed0a00b1
4 changed files with 57 additions and 28 deletions
54
surface.c
54
surface.c
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@ -73,6 +73,7 @@ HRESULT ddraw_CreateSurface(void *_This, LPDDSURFACEDESC lpDDSurfaceDesc, LPDIRE
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Surface->hDC = NULL;
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Surface->bpp = This->bpp;
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Surface->surface = NULL;
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Surface->glTex = NULL;
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Surface->caps = 0;
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if(lpDDSurfaceDesc->dwFlags & DDSD_CAPS)
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@ -114,7 +115,10 @@ HRESULT ddraw_CreateSurface(void *_This, LPDDSURFACEDESC lpDDSurfaceDesc, LPDIRE
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if(Surface->width && Surface->height)
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{
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Surface->surface = malloc(Surface->width * Surface->height * Surface->bpp / 8);
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Surface->lPitch = Surface->width;
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Surface->lXPitch = Surface->bpp / 8;
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Surface->surface = malloc(Surface->width * Surface->height * Surface->lXPitch);
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Surface->glTex = malloc(Surface->width * Surface->height * sizeof(int));
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}
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printf(" Surface = %p (%dx%d@%d)\n", Surface, (int)Surface->width, (int)Surface->height, (int)Surface->bpp);
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@ -133,8 +137,11 @@ HRESULT ddraw_surface_AddAttachedSurface(void *_This, LPDIRECTDRAWSURFACE lpDDSu
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return DD_OK;
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}
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HRESULT ddraw_surface_Blt(void *This, LPRECT lpDestRect, LPDIRECTDRAWSURFACE lpDDSrcSurface, LPRECT lpSrcRect, DWORD dwFlags, LPDDBLTFX lpDDBltFx)
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HRESULT ddraw_surface_Blt(void *_This, LPRECT lpDestRect, LPDIRECTDRAWSURFACE lpDDSrcSurface, LPRECT lpSrcRect, DWORD dwFlags, LPDDBLTFX lpDDBltFx)
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{
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fakeDirectDrawSurfaceObject *This = (fakeDirectDrawSurfaceObject *)_This;
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fakeDirectDrawSurfaceObject *Source = (fakeDirectDrawSurfaceObject *)lpDDSrcSurface;
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printf("DirectDrawSurface::Blt(This=%p, lpDestRect=%p, lpDDSrcSurface=%p, lpSrcRect=%p, dwFlags=%d, lpDDBltFx=%p)\n", This, lpDestRect, lpDDSrcSurface, lpSrcRect, (int)dwFlags, lpDDBltFx);
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if(lpDestRect)
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{
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@ -144,6 +151,8 @@ HRESULT ddraw_surface_Blt(void *This, LPRECT lpDestRect, LPDIRECTDRAWSURFACE lpD
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{
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printf(" src: l: %d t: %d r: %d b: %d\n", (int)lpSrcRect->left, (int)lpSrcRect->top, (int)lpSrcRect->right, (int)lpSrcRect->bottom);
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}
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/* FIXME: blit the correct areas */
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memcpy(This->surface, Source->surface, This->width * This->height);
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return DD_OK;
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}
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@ -197,25 +206,56 @@ HRESULT ddraw_surface_Lock(void *_This, LPRECT lpDestRect, LPDDSURFACEDESC lpDDS
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#endif
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lpDDSurfaceDesc->dwSize = sizeof(DDSURFACEDESC);
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lpDDSurfaceDesc->dwFlags = DDSD_LPSURFACE;
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lpDDSurfaceDesc->dwFlags = DDSD_LPSURFACE|DDSD_PITCH;
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lpDDSurfaceDesc->lpSurface = This->surface;
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lpDDSurfaceDesc->lPitch = This->lPitch;
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return DD_OK;
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}
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HRESULT ddraw_surface_Unlock(void *_This, LPVOID lpRect)
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{
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int i,j;
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fakeDirectDrawSurfaceObject *This = (fakeDirectDrawSurfaceObject *)_This;
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#if _DEBUG
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printf("DirectDrawSurface::Unlock(This=%p, lpRect=%p)\n", This, lpRect);
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#endif
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if(This->caps & DDSCAPS_PRIMARYSURFACE)
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{
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/* clearing the screen for now */
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glClearColor( 0.0f, 0.0f, 255.0f, 0.0f );
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glClear( GL_COLOR_BUFFER_BIT );
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SwapBuffers( This->hDC );
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/* FIXME: temporary grayscale palette */
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int tmp_palette[256];
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for(i=0;i<256;i++)
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{
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tmp_palette[i] = (i<<16)|(i<<8)|i;
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}
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/* convert ddraw surface to opengl texture */
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for(i=0; i<This->height; i++)
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{
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for(j=0; j<This->width; j++)
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{
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This->glTex[i*This->width+j] = tmp_palette[((unsigned char *)This->surface)[i*This->lPitch + j*This->lXPitch]];
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}
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}
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, This->width, This->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, This->glTex);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glEnable(GL_TEXTURE_2D);
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glBegin(GL_TRIANGLE_FAN);
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glTexCoord2f(0,0); glVertex2f(-1, 1);
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glTexCoord2f(1,0); glVertex2f( 1, 1);
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glTexCoord2f(1,1); glVertex2f( 1, -1);
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glTexCoord2f(0,1); glVertex2f(-1, -1);
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glEnd();
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SwapBuffers(This->hDC);
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}
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return DD_OK;
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